安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






But yeah, standing behind the red line, the zeds will not hear the shot with a retail suppressor. They may still shamble about, and appear to move towards the player as part of their standard AI, but it's not due to hearing the gunshot. Zeds has a specific animation when they hear gunshots.
The green line is the distance required for the makeshift suppressor, which has a further sound carry due to it's makeshift nature. And yeah, firing a weapon without a suppressor attached carries a long way. Maybe not so far as Louisvill e to Rosewall , but certainly from a few blocks away XD
I too would like to use the silencer on those guns lol THANK YOU King
I mean, sure - technically I could make one that's the same distance again (coz without a suppressor zeds will hear a gunshot from miles away) there would be no way to show on screen exactly how far that sound carries.
Incidentally, I'm not sure where you are getting the lvl 5 Metalwork from, the recipe for the Makeshift Suppressor should only require the one level. It's just cutting a pipe in half, and sanding down the edges after all XD
These two were mutually exclusive, so I made Modded Firearms to include both. This opened the possibility for more modded firearms, so long as they do not break vanilla mechanics. Patch mods assure those (like yourself) who only want vanilla firearms don't have to worry about needless updates.
As for expanding on the main mod: I previously considered other options, but that led to a rabbit hole of nonsense like accuracy, impact, durability, and so on that made it not worth the effort - especially given the makeshift suppressor is easy to craft (once you find one in the field, or the recipe)
@Joseroth - As is mentioned in the description, and has been mentioned multiple times in the comments, this mod is for vanilla firearms . By itself it will only work for vanilla (semi)automatic weapons.
There is a patch mod that adds come modded firearms, you can post suggestions there, and if they are viable they can be added. Not all modded firearms are suitable, as some change the way vanilla firearms work, and some have custom attachments etc.
As for "firearms mod" - assuming you are referring to Hyzo's mod, it states in that mods description that it is not compatible with other firearms mods. It's also broken for B42 IIRC
Revolvers are quiet, and accurate while shotguns are multi-target death blasters. In contrast, automatics are much louder, and suffer from jamming, slow-loading and other issues, making them the inferior choice in vanilla.
This mod not being designed for shotguns, there is bound to be some display issues.
@SupEr ^-^ Этот мод работает только с ванильным огнестрельным оружием. В моей мастерской доступен патч «Modded Firearm Patch», который добавляет несколько модифицированных моделей огнестрельного оружия.
@Golden Dragon - I will look into it on both counts,but updating PZ mods is not my priority right now coz they Devs keep breaking them every time they update.
@SDgamer and @javierdk2324 - Same as I said to SupEr ^-^ - This mod only works with vanilla firearms. The Modded Firearm Patch is available in my workshop, which adds several modified firearm models.
I think you can add "Research" into meny, to research crafting makeshift if you found industrial one. Like on new weapons and armor in Z updates.
If this mod was"just for aesthetics" the group of zeds that were just across the road would have beelined for the character on the first shot she fired. They did not, because this mod suppresses the sound. The retail suppressor sound carries a short distance, with the makeshift one, it carries further, and without one it carries for blocks.
Since you claim to have watched the video, you should already know this, coz I stated as much in the video, and even demonstrated this ==
@Gweeyy- I believe there's a spoiler in the thread somewhere with the title you can search for. Iunno the ID off the top of my head. I make a ton ofmods lol
@Cerified Pyro - please read the description
@Shift17891 and @Bucket - please read the description, and watch the video.
AltenRoguerz - Likewise. This mod states that it's made for vanilla firearms . VFE is a firearms and attachment mod, it will not be compatible.
I have made a couple companion mods that add a few other modded firearms, but these are either a single, or a few firearms only. You can search them in my workshop.
♪ doon-da-doo-doon-do-do-doon-doo-da-doo-doon ♫
But yeah, no. Probably not XD
Maybe a little silly for zomboid perhaps.
EDIT - Sounds have been updated. The old ones are still available in the sound folder. Feedback appreciated. Also, free to buy my a cuppa :P
@volvofh540turbocompresordieselv8 - there's a spoiler somewhere in the chat for likely recipe spawn locations. As for the items, they spawn where you would expect to encounter them. PLaces such as police stations, army bases, army surplus stores and so on.