Starbound

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Actually Spawn Dungeons on Lush Planets (All Dungeons Version)
   
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2024 年 8 月 13 日 下午 2:23
7 月 13 日 上午 10:52
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Actually Spawn Dungeons on Lush Planets (All Dungeons Version)

描述
Lush Mines Disabler is a great mod for what it does, however one small problem with it is that by design oversight there actually aren't any other dungeons set to spawn on Lush (Garden) planets in vanilla, other than said mine, the story warpgate (I think it was a warpgate anyways) and any other modded dungeon the modder might've put in there.
So with the mines removed countless Lush planets are doomed to eternal emptiness.

This mod remedies that, it adds all of the dungeons other planets have by default to the Lush planet, with the Mine and the Warpgate just getting an increased chance of spawning along them (4).
This version has every dungeon from the generation list other planets have, with their spawn chances all set to 1 (for fairness).

The Glitch-themed version can be found here.

Enjoy
9 条留言
FUS  [作者] 8 月 28 日 上午 11:10 
Yeah it'll still be a bit RNG no matter what. As far as I know there aren't any ways to add dungeons as a starting world requirement inside the universe_server.config, so it is what it is.

Inside "\storage\universe" in your game files you can delete the .system and .world files generated by the character to re-roll without making a new one again (said files will usually be the most recent in there).
GarglingGlass 8 月 28 日 上午 9:37 
I had to restart once because the FU cave didn't spawn the first time. Did the second.
FUS  [作者] 7 月 13 日 上午 7:27 
Update: If installed, FU will now be treated the same as Vanilla with increased spawn chances for it's 4 starter dungeons.
FUS  [作者] 4 月 17 日 下午 1:08 
This mod doesn't remove anything from the spawn list, so it should be. However, if FU dungeon's spawn chance is set at 1 or lower it might get replaced by one of the vanilla dungeons due to bad RNG.
DDLSRW 4 月 17 日 下午 12:45 
Compatible with FU and FU's first quest about cave dungeon and teleport to Outpost?
FUS  [作者] 2024 年 8 月 19 日 下午 12:24 
Now that I think about it, another solution would be to start the game without this mod, repair the ship, and then install it, the only consequence to that would be just the starting planet not being affected by the mod.
FUS  [作者] 2024 年 8 月 19 日 下午 12:18 
For the record, screenshots were made with the Planet Generation Overhaul installed, which removes the dungeon limit as part of the package.
FUS  [作者] 2024 年 8 月 19 日 下午 12:14 
Guess the default dungeon count of 2 vanila has lowers the likelyhood a bit. No harm in upping the spawn chances I suppose. Should be more likely now, but I can't guarantee it to never happen again.
PixelatedDrake 2024 年 8 月 19 日 下午 12:03 
So not 100% sure this is the mod causing my issue, but after starting a new game, I'm no longer getting the Ancient Gate or the campsite/mine on the started orbited planet. All of the tutorial dungeons are getting overwritten by a bunch of others instead, making the tutorial quests unable to be completed.