DayZ
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CookZ
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Type: Mod
文件大小
发表于
更新日期
56.933 MB
2024 年 8 月 4 日 上午 5:02
4 月 15 日 上午 8:08
24 项改动说明 ( 查看 )

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CookZ

描述
This is a very simple mod that adds some recipes to be used with the pan and the pot/cauldron.

How to use this mod

Just use the pot/cauldron or the pan as you normally would. If no recipe fits the ingredients, the ingredients will be cooked as usual. If a recipe is met, all ingredients will be removed from the cooking equipment, and the resulting dish will be added.

Packaging materials

For some recipes, packaging is needed. Empty cans or boxes can be crafted and need to be placed in the inventory slots of the pot, cauldron, or pan.
metal sheet + hacksaw -> 10 empty cans paper + paper -> empty box bark + any axe or knife -> empty box

Recipes

Listed here are only a couple of recipes. To see all recipes, you can craft an in-game cookbook using two pieces of paper. If attachments, water, and ingredients match a recipe, then all items will get a green selection border.

Pan:
4 x potato + 1 x lard + 1 x empty box -> fried potatoes box 1 x fish fillet + 2 x potato + 1 x lard + 1 x empty box -> fish and chips box 3 x any meat + 1 x lard + 1 x empty can -> mystery meat can

Pot/cauldron with at least 500 ml water (ALL water is removed in the cooking process):
2 x potato + 1 x green bell pepper + 1 x any meat + 1 x empty can -> goulash can 1 x rice + 2 x any mushroom + 1 x empty box -> mushroom risotto box 2 x lard + 2 x powdered milk -> makeshift cheese

Pot/cauldron without water:
6 x plum -> plum marmalade 2 x pig steak + 1 x lard + 1 x empty can -> tactical bacon can (also works in pan) 1 x guts + 1 x cow steak -> 2 x beef sausage

Translations

This mod is translated into the usual DayZ languages – most via auto-translate :)
If you find any issues, please let me know in the pinned discussion.

FAQ

  • Q: Will you support ingredients from OtherMod? A: Not officially – I don't want to add dependencies on other mods. Sometimes the DayZ inheritance structure makes this possible, but this is not guaranteed to stay.

Configuration

Server owners can configure this mod via a JSON configuration file generated in the missions folder. See the README.txt for details.

Special thanks to:
  • Doc, for providing the initial types.xml
  • Black Soull, for suggesting the Ukha recipe
  • MaGhor, for suggesting the Lecso recipe
  • BOT Nils, for making the code more robust by class prefixing
  • Bender, for suggesting various recipes, reporting bugs, and providing general feedback
  • Cabana, for suggesting the in-game cookbook
  • Sgt SaVage, for reporting bugs and suggesting recipes
  • lothsun, for reporting bugs
  • DaPlum & Khorozone, for suggesting sausages, other recipes, providing feedback on general mod mechanics, and a lot of debugging support
  • and many more for giving feedback and reporting bugs :)
  • wallerron, for creating amazing recipe overview images – you can find them in the image carousel and high-res images at https://imgur.com/a/cookz-recipes-by-wallerron-zR5CkqW

You are allowed to use this mod on your monetized server, as long as this mod is not part of the monetization.
热门讨论 查看全部(7)
3
8 月 25 日 下午 1:34
recipes don't work.
tarikxCRPT
10
10 月 14 日 下午 12:08
置顶: Known Incompatible Mods
peetpan
6
4 月 27 日 上午 11:09
Looking for expansion files
Jimmy
634 条留言
peetpan  [作者] 11 月 9 日 上午 9:15 
@Bender, hi, I can put a description for the sausages like for the cans in my backlog. thank you for the suggestion
Bender 11 月 5 日 上午 12:53 
Regarding rotting, note that the appearance of opened cans doesn't change, but the label changes. The same goes for cooked sausage; even its appearance should change. Many players prepare sausage and then are surprised that the label says "fresh," but it's poisoning.

Regarding soaking, I personally would be more interested in pouring it into the pan once and then doing it twice. :)
peetpan  [作者] 11 月 4 日 上午 8:52 
@Bender, hi, sorry Im missing context - what does not work? :)
1. they do rot, if this is enabled in the config - but they rot like the vanilla spaghetti can etc. this is, at some point they make you sick, but its not visible in the item. this is default dayz mechanic for such items.
2. yes, thats how its implemented. the alternative would be that you have soaked food items. if I get more feedback that people would prefer this, I will consider to change it.

oh, I did not know about this kit. I will have a look, thanks.
peetpan  [作者] 11 月 4 日 上午 8:46 
@AgO™, hi, thank you for the suggestion. I will have a look to add see if the values fit on the images. for now, you can have a look at the pinned thread with the nutrition values: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3302732231/561358509790271346/
AgO™ 11 月 4 日 上午 1:49 
Hi there. Saw th e mod on a server I started to play on. What for me is missing is the calories of each recipe, maybe put that in the pictures U made for the link: https://imgur.com/a/cookz-recipes-by-wallerron-zR5CkqW
Bender 11 月 4 日 上午 12:45 
It still doesn't work, or I'm missing something.
1. Cooked sausages, opened cans, and boxes of food don't rot.
2. If you fill a pot full of water, but the recipe only calls for half, it's all used up.
(The most annoying thing is that the food doesn't spoil).
By the way, the author. Please note that the game files include a "military mess kit." If there's a way to enable it for crafting and storing, that would be great.
peetpan  [作者] 10 月 25 日 下午 2:14 
@Greed, hi, glad you enjoy my mod :) it is possible to do this by extending the mod. you can contact me on discord "peetpan." - if I find time I can provide you a small example or at least give you some directions.
Greed 10 月 23 日 下午 6:51 
Hello @Peetpan, I'd like to thank you in advance for the work and development of this mod. I found the idea very interesting.

I'd like to adjust the mod's recipes or create new ones. Is that possible?
I'm setting up a server on the Namalsk map, and some of the animals aren't from that map. I'd also like to use the fish I already have on the server to create different recipes, even if the can layout is the same. I'd just like to be able to give the player the recipe instructions from the book and have it generate an item for them. I don't know if that's the intention or if something like this already exists. I'd also like to hear your thoughts on this approach.

Thank you, my friend!
peetpan  [作者] 10 月 20 日 上午 9:08 
@FoofahX no worries. Happy to look into such stuff :)
FoofahX 10 月 20 日 上午 7:34 
Ahh, ok now I get it. Apologies for my slowness ;)