Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

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Slaughter in the Sands- A Battle Overhaul (Dynasties Edition)
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标签: mod, battle
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3.026 MB
2024 年 7 月 28 日 上午 7:35
2024 年 7 月 30 日 上午 2:29
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Slaughter in the Sands- A Battle Overhaul (Dynasties Edition)

描述
Introduction

While not as bad a game as many would say, Total War Pharaoh's battles unfortunately suffer from the majority of the issues found in the games since and including Rome 2. An otherwise decent campaign has been massively diminished by the lacklustre, shallow battles with no magic or spectacle like in Warhammer to compensate.

I have decided to work on an overhaul mod in an attempt to fix as much as possible. This is a very early version and there may be some balance issues or general oddities. There are also some features and fixes I'd like to implement that I either, for now, haven't got round to or worked out how to do yet.

What does this mod do?

No more HP system

The most pressing issue of modern total war by far is the asinine HP system that CA are so obstinately continuing to keep in the games. The 'main attraction' of this mod, I suppose you could say, is a near complete removal of HP. All HP has been set to 10 and all base melee damage has been set to 10 as well with 0-10 armour piercing damage. Missiles all have 10 damage with varying AP. This does make missiles insanely overpowered so I have lowered their accuracy across the board with lower tier units having worse accuracy than their higher tier counterparts. The accuracy bonus from experience has also been lowered for balancing purposes.

I am aware of the 'lethal blow' mechanic that can be set to 100% in the settings. I've decided to keep the system of the old mod because you do occasionally get some 'glancing blows' due to the irregularity of non-AP damage. Please experiment with the lethal blow settings- I don't know which works best yet.

This isn't perfect but it's certainly better than vanilla. Feedback here would be especially appreciated.

Morale

Morale has been tweaked quite a bit and is the area of this mod that will need the most refining. Flanking and rear charges have a much more significant effect on morale as would be realistic. Killing the general has a much larger effect on morale as does routing friends. This means that chain routs are much more common.
Other changes

  • Combat animations are now almost always matched
  • Fire now does a lot more damage making it the deadly weapon we were promised.
  • No more difficulty modifiers in battles. They don't make the battle more challenging but instead just more annoying.
  • 20 range has been taken from all javelins.

Please leave your feedback in the comments as it really helps me know what to work on. I hope you enjoy!
15 条留言
caior16 9 月 8 日 下午 4:01 
Does this mod remove the morale penalty of capture points in siege battles?
Black Kazzan 6 月 26 日 下午 2:13 
Projectile weapons are overpowered, other than that I love this mod.
밍옹 5 月 8 日 上午 7:20 
Thank you for your great mod, can you make this compatible with COHORTROY Dynasties Unit Pack? I really love your mod but your new hp system is not adjusted to the unit mods, really sad..
IkeaLover 4 月 7 日 上午 9:31 
idk if its just me but this seems to make battles way easier than they should be
hedue10 2024 年 12 月 21 日 上午 9:33 
is there a submod for radious?
Marcus Aurelius 2024 年 8 月 9 日 下午 1:07 
For some reason your awesome mod makes the standard bearers from the native standard bearers disappear. Is there any way you can make it work together?
jcarlc84 2024 年 8 月 1 日 下午 5:39 
Please make this compatible with Disciplined Shield Animation II mod. Thank you. :steamhappy:
Revenge of Christ 2024 年 7 月 30 日 下午 2:47 
I am really enjoying this mod, though I do have a few recommendations. Projectile weapons are way overpowered in the base game and even more so in the mod. I was able to mitigate the issue with another mod that increases the defense of shields against projectiles. It would be great if this was included in the mod itself. If projectiles damage and accuracy cannot be reduced another mod that really increased the immersion in Pharaoh was making all units have loose formations. It reduced the mass killings by archery and made the Bronze Age look less like post-Alexander army formations.
InquisitiveAnt  [作者] 2024 年 7 月 30 日 上午 2:34 
Yeah the problem with chain routing is that in the games where it is an actual design choice, it is more proportional to the total size of the army. However, in this game the morale penalty for routing allies is totally linear and all I could really do was pump up that value.
Marcus Aurelius 2024 年 7 月 29 日 下午 11:27 
I love the idea but I feel like the moral of the enemy falls extremely quickly, may be I am too good but having an enemy double my size on hard difficulty and make them run after 3 minutes I think its a bit too much.