Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

Slaughter in the Sands- A Battle Overhaul (Dynasties Edition)
15 条留言
caior16 9 月 8 日 下午 4:01 
Does this mod remove the morale penalty of capture points in siege battles?
Black Kazzan 6 月 26 日 下午 2:13 
Projectile weapons are overpowered, other than that I love this mod.
밍옹 5 月 8 日 上午 7:20 
Thank you for your great mod, can you make this compatible with COHORTROY Dynasties Unit Pack? I really love your mod but your new hp system is not adjusted to the unit mods, really sad..
IkeaLover 4 月 7 日 上午 9:31 
idk if its just me but this seems to make battles way easier than they should be
hedue10 2024 年 12 月 21 日 上午 9:33 
is there a submod for radious?
Marcus Aurelius 2024 年 8 月 9 日 下午 1:07 
For some reason your awesome mod makes the standard bearers from the native standard bearers disappear. Is there any way you can make it work together?
jcarlc84 2024 年 8 月 1 日 下午 5:39 
Please make this compatible with Disciplined Shield Animation II mod. Thank you. :steamhappy:
Revenge of Christ 2024 年 7 月 30 日 下午 2:47 
I am really enjoying this mod, though I do have a few recommendations. Projectile weapons are way overpowered in the base game and even more so in the mod. I was able to mitigate the issue with another mod that increases the defense of shields against projectiles. It would be great if this was included in the mod itself. If projectiles damage and accuracy cannot be reduced another mod that really increased the immersion in Pharaoh was making all units have loose formations. It reduced the mass killings by archery and made the Bronze Age look less like post-Alexander army formations.
InquisitiveAnt  [作者] 2024 年 7 月 30 日 上午 2:34 
Yeah the problem with chain routing is that in the games where it is an actual design choice, it is more proportional to the total size of the army. However, in this game the morale penalty for routing allies is totally linear and all I could really do was pump up that value.
Marcus Aurelius 2024 年 7 月 29 日 下午 11:27 
I love the idea but I feel like the moral of the enemy falls extremely quickly, may be I am too good but having an enemy double my size on hard difficulty and make them run after 3 minutes I think its a bit too much.
Swinky 2024 年 7 月 29 日 下午 5:52 
do you think you can make a submod for the Achilles unique faction units mod? I love your mod and what you did with the battles, but i just love the additional Achilles units lol
InquisitiveAnt  [作者] 2024 年 7 月 29 日 上午 3:00 
100% lethality makes battles a bit faster when using this mod but also stops height advantage from working properly
Ranged units definitely become a lot more powerful than before but they're not broken by any means
xpldrox 2024 年 7 月 28 日 下午 5:48 
HP system is what kill this game. A fucking stupid thing from WH garbage.

Does the lethality mechanic affects your mod?
Are the archers and ranged units more or less lethal?
Sorr🤖 2024 年 7 月 28 日 上午 9:47 
def trying this out cheers lad i want medieval 2 battle vibe ngl
InquisitiveAnt  [作者] 2024 年 7 月 28 日 上午 9:41 
fixed a bug where all units were unbreakable