Stellaris

Stellaris

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WP's New Worlds (4.1)
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3.006 GB
2024 年 7 月 26 日 上午 2:49
10 月 15 日 下午 3:05
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WP's New Worlds (4.1)

在 WP 🥔 的 1 个合集中
My Mods: Compatibility & Recommendations
8 件物品
描述
Introduction:
This mod is a bloat-free way to add new planets to your galaxy. There are nearly 100 of them! New worlds has no balance changes and very few moving pieces. A good choice for a Vanilla+ modlist.



There are no origins. No civics. No traditions. No arcologies. No species traits. No mega-structures. No decisions. No resources. No story events. No new mechanics. No weird balance decisions.

Just New Worlds!

🌏How it Works:
The new worlds are themed in what I think is the simplest approach, which will be familiar to users of other planet mods already on the workshop: Each planet class (E.g Alpine, Arid, Tropical) now can be found in several new variants.

For example there are now Coral, Whirlpool and Depths worlds, all of which are varieties of Ocean World.

There are Junk, Irradiated, Graveyard and Shadow Worlds, all of which are varieties of Tomb world.

(To name a few.)

The planets are skins: In-truth they are vanilla planets with vanilla game-play/habitability/terraforming. The only change is a flag to have them display custom art. The worlds exist to provide new flavour, themes and richer storytelling as the story of your galaxy unfolds, nothing more.

Petrified forests, bio-luminescent jungles, giant mushrooms, epic canyons, rich safaris, sprawling webs, snowy forests, haunted glades, flowering fields, there is a lot to find.


Let me know which ones you like or that your aliens live on!

🎨New GUI Art:
  • All the new worlds each feature three unique interface elements.
  • First, a scrolling image of the surface of the planet behind your governor and pops in the side view.
  • Second, a different artwork for the lower area where you build districts
  • Third, unique backgrounds for all your buildings.

🖼️New Planet Models:
  • Worlds are also given their own physical planet model appearance.
  • Base textures are 2k quality - familiar from the "Immersive Galaxy" series!
  • For example, the "Sanguine" world, with blood-red seas, will have actual red seas visible from orbit.

  • Planets in this mod have also variable lengths of day.
  • Some spin very fast, some much slower, some spin clockwise, some counterclockwise!

  • Also including new textures for other celestial bodies such as molten worlds (there are 75 gas giants!).
  • You can read about IG here and find further information about how it is used in this mod in the "Compatibility" thread below.

☁️Extreme Weathers:
  • Some worlds exhibit "Extreme" or otherwise persistent weather.
  • These weathers shape the planet and are a huge part of their identity.
  • Examples include the Tempest World, with raging waters, the Lightning World, with echoing thunder, the Mist World, shrouded in a dense layer of fog.
  • There are more, but I won't spoil them all.
  • These worlds have unique names and cannot be weather manipulated (until you terra-form.)

  • All other worlds can experience regular weathers.
  • You can have a "Canyon Fog World" or a "Canyon Dust World" or use weather manipulation technology to create a "Canyon Rain World" and so on.

⚠️Other Features
  • City landscapes are largely vanilla in appearance, this means they are always high quality and are highly compatible with all city sets (including modded), which is not always true for planet variety mods.
  • There are two fancy city background environments from Piets "Uncharted Worlds".

📜Full Documentation
As with all my mods, full documentation is available on this public spreadsheet.[docs.google.com] It lists all the worlds in the mod so far, their implementation progress, and some new types I'd like to add in future releases.

➕My Recommendations:
  • This is a direct addon to "Planet View" and requires it!
  • I made the custom home-world select screen with UIOD in mind. (Not technically required, but looks good to have. Load it above this.)
  • For more recommendations and compatibility advice check my collection at the top of this page.

Special Thanks / Credits:
  • Many thanks to PD, RS:NF, ATW, and any other planet mods of the past who have each inspired me in their own ways.
  • To the long missing Dwaine for "Immersive Galaxy"
  • Piet for "Uncharted Worlds"
  • And to that guy who worked with me on many of the planet descriptions!


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热门讨论 查看全部(3)
12
2024 年 7 月 28 日 下午 11:12
The Future
WP 🥔
1
9 月 21 日 上午 11:16
New Worlds Screenshots
WP 🥔
4
1
4 月 20 日 上午 9:34
Technical / Known Issues / Compatibility
WP 🥔
266 条留言
uhhhHHHhHhhhhhhh 12 月 1 日 下午 3:09 
@DaViper Thank you for the answer!
DaViper 12 月 1 日 上午 2:04 
YVW! :steamhappy:

ONE caveat. If you have customized a mod (as an example: Changing a mod variable such as Sartek's custom building slots), that setting will be back to 'default'. Something to keep in mind.

But yeah, I've been a long time moddee (Xcom: War of the Chosen is my first and true love, heh), and while that mod environment is a much more mature AND stable playground (different mod management via the AML + a 'final' release of the base game), occasionally something would just go 'burp', and that reset is a silver bullet to issues to the workshop items. (Steam sees the files that are listed as installed as missing, and rebuilds the folder and grabs the mods.)

Paradox is FAR worse in many regards, and I've observed Steam do workshop updates while looking at the folders and watched as NOTHING updated. (No timestamp changes on the files.):steammocking:
WP 🥔  [作者] 12 月 1 日 上午 1:40 
@DaViper
Damn man thanks for the long explanation there! I never knew about any of that.
DaViper 11 月 30 日 下午 4:22 
Every time Steam is being persnickety with that nonsense, I go to the steamapps/workshop/content and wipe the 281990 folder (Stellaris mod folder).

Then use the Steam/Stellaris/manage tool to verify file integrity. It will check the base game files AND rebuild the workshop and update ALL of the mods to the latest versions.
Takes a bit of time (depending on how many mods you have installed), but you'll get the "whole mod" and updated.
Then restart Steam and check it.

PDX is notorious for NOT updating mods in the workshop folder even when it says it did. (Some of this is Steam's fault, but I almost never have this issue with other games.)
uhhhHHHhHhhhhhhh 11 月 30 日 上午 9:39 
My steam workshop can only download about half the mod. What could be the cause?
Geki 11 月 28 日 上午 11:06 
Thank you
WP 🥔  [作者] 11 月 27 日 上午 9:45 
@Geki
Some time this week most likely!
Geki 11 月 27 日 上午 7:54 
Do you have an ETA or should I unsub?
WP 🥔  [作者] 11 月 27 日 上午 4:43 
Infernals has an update to the planet select screen in the empire creator, so until I make a patch it won't work!
Inans 11 月 27 日 上午 1:44 
For some reason the custom planets aren't appearing in the custom selection screen in the empire creator