海狸浮生记 Timberborn

海狸浮生记 Timberborn

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zxuiji -m- Bentos
   
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1.452 MB
2024 年 7 月 24 日 上午 4:03
11 月 1 日 上午 4:51
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zxuiji -m- Bentos

描述
An explosion of flavour :D

Folktail & Emberpelts bento recipes are in bakery, IronTeeth bento in the food factory and greedy builders has access to both FT & IT recipes, GreedyEmbers to all 3 :)
67 条留言
zxuiji  [作者] 8 月 16 日 下午 1:20 
bjk04 you need to uninstall the workshop version and install the mod.io version (mod manager makes this part easy) and use that version for now since I haven't been able to update my workshop versions for some reason. The workshop issue may have been fixed since I last tried but I haven't gotten round to trying again, been busy with trying to finish some other projects off.
anotherbjk04 8 月 14 日 下午 1:32 
I'm having an issue where this mod wont allow me to start a new game or load a previous one. I have IT, FT, GB, and EP and all of which have the same issue.
Frenne Dilley 8 月 4 日 上午 10:34 
So basically, correct every instance of emberpellts to emberpelts and replace every instance of EmberPelts to Emberpelts

That's after you find your Timberborn's workshop folder (a series of numbers) and relevant mod (a second series of numbers) under "C:\Steam\steamapps\workshop\content\1234567\1234567890"

Fun times were had. Breath was deeply held multiple times. :cactuar:
Panchito Mágico 7 月 4 日 上午 2:45 
🙏😇
zxuiji  [作者] 7 月 4 日 上午 1:46 
Yeah that is a typo, I'm assuming no-one's reported a crash due to it yet due to not having reached the stage of producing them for beavers to eat. I haven't reached that stage yet though I've now corrected it in my copy of the mod. I'll push an update to mod.io at a later date when I get back into playing TB. Hopefully the devs will have figured out the cause of the crashes I've been having when attempting to upload to the workshop by then.
Panchito Mágico 7 月 2 日 下午 11:26 
Amazing! Thanks!

Also, there is another typo but I think it does not crash or does anything wrong, it's on Blueprints > Needs.

Your archive: Need.Beaver.EmberpelttsBento.json
I guess it should be: Need.Beaver.EmberpeltsBento.json

Probably it doesn't affect anything because I can play normally now but I think it's good to know! (I did not change it just in case).
<3
zxuiji  [作者] 7 月 2 日 下午 11:08 
panchito that turned out to be a typo on my part. I can't update my workshop mods atm for some reason so your choice are either to switch to the mod.io version/s via the mod manager or fix the typo yourself. In the latta case you just nee to go into the mod's folder and find the faction json for adding the bentos to emberpelts. Should be Faction.Emberpelts.optional.json but I mistakenly put Faction.EmberPelts.optional.json. Game is doing case sensitive recognition of file names it's loaded so it's not realising that the file is meant for the emberpelts and thus is not adding the needs and goods as declared in the json.
Panchito Mágico 7 月 2 日 下午 11:02 
v0.7.10.2-5762fd5-sw
Exception: NeedSpec with id EmberpeltsBento is not used!
Timberborn.GameFactionSystem.NeedVerifier.VerifyAllNeedsAreUsed (System.Collections.Generic.IEnumerable`1[T] needSpecs, System.Collections.Generic.ICollection`1[T] allFactionNeeds) (at <4827091d584f4dc4b195d28e4710a336>:0)
Timberborn.GameFactionSystem.NeedVerifier.Load () (at <4827091d584f4dc4b195d28e4710a336>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Timberborn.SingletonSystem.SingletonLifecycleService.LoadSingletons_Patch2(Timberborn.SingletonSystem.SingletonLifecycleService)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Timberborn.SingletonSystem.SingletonLifecycleService.LoadAll_Patch1(Timberborn.SingletonSystem.SingletonLifecycleService)
Timberborn.SingletonSystem.SingletonLifecycleUnityAdapter.Start () (at <9117b1294fcf4df390fc07f3eef2285e>:0)
Panchito Mágico 7 月 2 日 下午 9:44 
Why would you make "Emberpelts" mod a requirement? Literally its breaking my game
Cynagen (58/300β) 6 月 14 日 上午 12:04 
Understood and sorry I didn't go another page back on comments to get my answer. Here's to hoping you can find some way to detect if the Emberpelts are installed and patch accordingly, rather than requiring an additional entire faction.