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I would have solved the challenges differently. Maybe you can get some inspiration from my approach, maybe not :)
o) The towns can only recruit dwellings, mercenaries and commanders.
o) Dwellings have the recruitment ability, that makes their respective creature recruitable (like vanilla amazons for barbarian class).
o) Dwellings have a ritual to upgrade themselves. Their upgraded version has a ritual to upgrade their respective units. That way you can only locally upgrade and not recruit upgraded versions in other towns without that Dwelling.
o) Only un-upgraded creatures are recruitable. o) Dwellings have regenerate, so that if they are killed in a battle you win, you hopefully retain them. Or if possible the twiceborn mechanic, so they always respawn after victourious battle.
o) You can recruit the un-upgraded creatures from world map dwellings in low numbers. No income form those sites.