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报告翻译问题
@Raz, compatibility issues, I can’t really do much as we have different ideas on how things should be implemented.
I might come back to this when I am tired.
Each jump is possible without momentum from the last jump.( coyote jumps may be required but I think made that clear with an indicator of where to jump )
Sorry for not responding lately. I’m really busy working on my other modding project O.C.S.
You can follow my progress on the official Starbound discord server. I will post more formal stuff on youtube or steam once I get some gameplay done.
I don’t have the mindset to maintain two different fronts, please forgive me for my sins.
i get theyre supposed to be difficult but theyre tedious
i have a different wall jump mod thats so much better then the modified one in this, and i cant have both, and that wall jump mod is really good, so i cant use this,
if there was a way to disable certain edits to things, like the wall jump module being edited in this mod, then i would use both in a heartbeat, but i cant do that, so i cant use both, very sad.
The distortion sphere course is supposed to be the hardest, high fall damage is for preventing brute force, and the fall damage you take is similar to what you'll take from monsters if you have my other mods. The course provides precision training necessary for jumping in and out of monster groups with low energy costs.
Also the course do have a set of timed actions in mind to increase the time window. A single continuous list of dynamic actions is harder to follow than a timed one. So focus on the run up rather than air control.
I hope that helps.