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(SFM) Map Pack #20 (Multi-Version)
   
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标签: SFM
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2024 年 7 月 19 日 下午 5:19
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(SFM) Map Pack #20 (Multi-Version)

在 Stefano (BackToGetCommissions) 的 1 个合集中
Maps from Gmod (and other Source Games) over SFM
128 件物品
描述
READ THE DESCRIPTION, IT'S IMPORTANT!
[Steam doesn't let me upload the maps directly, so I use this for the moment (remove the spaces in order to have the link working and YES, the link WORKS) https :// www . mediafire . com/file_premium/4xvffk2kkswkmv0/%2528SFM%2529_Map_Pack_%252320_%2528Multi-Version%2529 . rar/file ]

Maps made by https://psteamcommunity.yuanyoumao.com/id/generally_incompetent , https://psteamcommunity.yuanyoumao.com/profiles/76561198297117602 , https://psteamcommunity.yuanyoumao.com/profiles/76561198172793869 , https://psteamcommunity.yuanyoumao.com/id/incridibleshuterok , https://psteamcommunity.yuanyoumao.com/id/tirmiks , https://psteamcommunity.yuanyoumao.com/id/shortnamesalex , https://psteamcommunity.yuanyoumao.com/id/Caroliin , https://psteamcommunity.yuanyoumao.com/id/Wacky444 , https://psteamcommunity.yuanyoumao.com/id/bitran .
Converted and ported over SFM by me.

20th pack of "maps that miracously work for SFM".

Why "multi-version"? Because the maps in question come not just with the "default map", but also with its variants according to the light and the skybox it owns.
The "versions" in this pack are: dawn, day, afternoon and night.


When you load the map "sfm_barrenspace", make sure to paste the code (in the Console of SFM itself) " r_hunkalloclightmaps 0 " in order to avoid that SFM crashes.
They require CS:S and both HL2 episodes content, in order to work properly.
Also, in case of "shining models" in the map, copy and paste in the console (of SFM) the code "mat_specular 0".


Note: I JUST converted the map for SFM, so for any bug or error, that's because it's like that even in the original version...but the least I can do, is fixing some minor stuff, such as the "black water" or the "black sky" (the "painted" type).
In any case, I hope you like them.

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If you want to donate in order to support my workshop and the future ports: [www.paypal.com] (I also accept Steam Gift Cards) .
Do you want to commission me something? Feel free to message me on Steam, and check also the "Commissions Sheet" for more infos .
I can promise you'll have the model (or map) in less than 1 day or 2 (unless "real life" gets in the way).
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Name of the maps (from the left to the right):
*sfm_barrenspace
*sfm_cosmodrome
*sfm_domsovetov
*sfm_eriecanal
*sfm_infiniteconcrete
*sfm_lego_treasureisland
*sfm_slopes
*sfm_towertez
*sfm_woodroad

47 条留言
iafelix209 6 月 9 日 下午 9:47 
suggestion: add a addon called "The ability to read"
Paris 2024 年 7 月 27 日 下午 1:42 
Mr. Stefano i ported hl2 episode 1 and 2 materials and models to usermod, and there is still some minor textures that are missing on other maps but i think there custom textures. Still you make good map ports and i will try to enjoy most of your maps, i wish you the best.
Paris 2024 年 7 月 27 日 上午 8:27 
Good day.
Paris 2024 年 7 月 27 日 上午 8:25 
There not back but it's ok. The good news is that i managed to get ep1 and ep2 content, what i'm gonna do next is port models and materials from both eps to usermod materials and models.
Paris 2024 年 7 月 27 日 上午 8:23 
Time to test your map to see if the textures are back.
Paris 2024 年 7 月 27 日 上午 8:23 
There i did ep2. It all works.
Paris 2024 年 7 月 27 日 上午 8:13 
Mr. Stefano i ported hl2 ep1 content and it worked. Time for ep2.
Stefano (BackToGetCommissions)  [作者] 2024 年 7 月 27 日 上午 7:51 
Follow. The. INSTRUCTIONS.
They explain perfectly what to do step-by-step...
Paris 2024 年 7 月 27 日 上午 7:48 
episodic and ep2 are dirs not vpks but lets see ill folllow the same steps as the css textures.
Paris 2024 年 7 月 27 日 上午 7:43 
Wait a sec.