边缘世界 RimWorld

边缘世界 RimWorld

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ↁ House Sanguin [Continued]
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Mod, 1.4, 1.5, 1.6
文件大小
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更新日期
132.643 MB
2024 年 7 月 18 日 下午 6:38
8 月 22 日 上午 7:10
7 项改动说明 ( 查看 )

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ↁ House Sanguin [Continued]

描述
Update of DevDesigner's mod - ↁ House Sanguin
Upon request from the original owner, I will remove it.

Updates
2025.8.22
- Updated to 1.6!

2024.7.26
- Fixed additional Giddy-Up 2 Forked errors.
- Edited Melee Animations data format.

2024.7.25
- Added Adorned Plate to Royalty gear.
- Fixed Unfinished Apparel not spawning when stopping mid production of Cape
- Corrected an additional layering bug with the Cape when using some modded armors, should be working perfectly now.

To Do
- Need to organize some xml to make further updates simpler.


Notes:
- Horse armor is fully functional with the following mods! Will not spawn without them!
-- Animal Gear
-- Animal Equipment (This one is 1.4 but it works without any errors in 1.5)
-- Giddy-Up 2 Forked if you want to ride them.

- The added faction currently requires Medieval Overhaul. I will look at separating this in the future, if people want it.
- Blood Wine production currently requires Medieval Overhaul and [SYR] Processor Framework.
- Some of the top end weapons require RimFantasy: Medieval Overhaul Edition.

- Without supporting mods, this currently adds a bunch of cool armor sets, weapons, a style, some braziers, and a cool hemogen bottle.





Original Description from 1.4


Adds a medieval faction House Sanguin to the game.

Recommended mods
- Medieval Overhaul
- RimFantasy - House Doyle
- Giddy-up 2
- Animal Gear[github.com]
- pphhyy's Demigryphs
- Music Expanded Core
- [LTS]Furnishing
- Malang Bodies
- pphhyy Sanguinary Animals

TODO
- Priest robes
- Custom rituals

Updates
- Added alternative way to get wine (requires: VFE - Medieval + Processor Framework)
- Moved torches and banner, Royalty Braziers fixed (thanks @alite)
- Removed hard MO dependency
- Updates for Giddy-up 2
- Made Rimfantasy optional
- Added custom starting scenario
- Added dark caparison + bone armor
- Custom ritual vfx and sound
- Lord armor, helmet, hood and blood brazier
- Added 2 new knight helmets and 1 armor attachment
- Knight armor
- Redraw basic armor and add some variants
- Blood wine

Compatibility
- Simple Sidearms: turn on "Allow use of blocked weapons" in settings.

Thanks
Many thanks to the entire Medieval Overhaul team and Sierra from RimFantasy for the amazing mods!
热门讨论 查看全部(1)
2
5 月 16 日 上午 10:37
Fixing Compatibility Issues: Blood Swords, CE, and RimFantasy
incoccnito
168 条留言
Zen 11 月 26 日 上午 9:16 
Totally broken
Gooby King 11 月 19 日 上午 12:45 
This seems to spam a bunch of missing defs for giddy up 2 when loaded on start. I do not use any version of giddy up.
Схуяли 11 月 18 日 上午 2:23 
Broken :steamsad:
SilverWolf347 11 月 12 日 上午 5:09 
My game got stuck on 'generating world' for an hour with this mod loaded, until I eventually forced RimWorld closed with task manager. Everything I see surrounding this mod screams that it is horrendously broken in 1.6, do not use it.
DR.Bones 11 月 10 日 下午 4:29 
only very few faction will load on world generation with this mod active
Simvoid 10 月 11 日 上午 2:42 
same
Marlon 10 月 6 日 下午 6:04 
i am geting a lot of error when the game start when using this mod
Demosteres 9 月 29 日 下午 3:08 
I've disabled the mod generate the factions and added it back and now it works fine (if someone also had the dankpyon error but didnt want to let go of the mod)
Hyperion 9 月 27 日 下午 9:50 
This mod prevents factions from forming on the map and gives the following error: "Dankpyon".
ChemicalBacon 9 月 27 日 下午 12:49 
Just to add to the below: this mod completely breaks my load order. I have tested it for about an hour and systemically removed 219 mods to find this is the issue.

It appears it's trying to generate subsets of attacker pawns and failing in relation to Medieval overhaul.
The scenario this mod adds also fails to launch at all, citing a generic error in the logs.

Hopefully this gets fixed, because I love this mod.