全面战争:战锤3

全面战争:战锤3

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Provincial Tiers - Skaven Occupation Mechanic
   
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2024 年 7 月 16 日 上午 2:42
9 月 5 日 上午 5:57
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Provincial Tiers - Skaven Occupation Mechanic

在 RagnaroK 的 1 个合集中
RagnaroKs Collective Mod Compendium
57 件物品
描述
Greetings fellow mod enjoyers!

I grant to thee - A construction tier mod for your collection.

Ingame screenshots shows examples of some of the different occupation options.

This mod is based on the Skaven occupation option of upgrading the provincial tiers of a newly acquired settlement via certain factions unique resources.

What The Mod Does
  • Provincial buildings can be upgraded upon occupation via faction unique resources.
  • Applies the Empire prestige resource to Elspeth, Gelt, Volkmar & Wulfhart.

Considerations
  • Why revert the prestige resource upon the 4 Empire LL's? Initially I used Schematics & Arcane Essays for Elspeth & Gelt, but those resources would duplicate onto other Empire factions and Volkmar & Wulfhart had nothing.

  • Would you add faction X & Y? Currently factions with unique resources are all added in.

  • Can we balance the cost of faction X & Y? I am open to balance suggestions, lets talk about it.

Factions, Unique Resource & Tier Costs

Bretonnia - Chivalry:
  • Tier II - 200.
  • Tier III - 300.
  • Tier IV - 400.
  • Tier V - 500.

Beastmen - Dread:
  • Tier II - 200.
  • Tier III - 300.
  • Tier IV - 400.
  • Tier V - 500.

Chaos - Souls:
  • Tier II - 1000.
  • Tier III - 2000.
  • Tier IV - 3000.
  • Tier V - 4000.

Vampire Coast - Infamy:
  • Tier II - 200.
  • Tier III - 300.
  • Tier IV - 400.
  • Tier V - 500.

Dark Elves - Slaves:
  • Tier II - 1000.
  • Tier III - 2000.
  • Tier IV - 3000.
  • Tier V - 4000.

Dwarfs - Oathgold:
  • Tier II - 200.
  • Tier III - 300.
  • Tier IV - 400.
  • Tier V - 500.

Empire - Prestige:
  • Tier II - 1500.
  • Tier III - 3000.
  • Tier IV - 4500.
  • Tier V - 6000.

Greenskins - Scrap:
  • Tier II - 200.
  • Tier III - 300.
  • Tier IV - 400.
  • Tier V - 500.

Lizardmen - Old Ones Favour:
  • Tier II - 200.
  • Tier III - 300.
  • Tier IV - 400.
  • Tier V - 500.

Khorne - Skulls:
  • Tier II - 1500.
  • Tier III - 3000.
  • Tier IV - 4500.
  • Tier V - 6000.

Kislev - Devotion:
  • Tier II - 50.
  • Tier III - 100.
  • Tier IV - 150.
  • Tier V - 200.

Nurgle - Infections:
  • Tier II - 1500.
  • Tier III - 3000.
  • Tier IV - 4500.
  • Tier V - 6000.

Slaneesh - Devotees:
  • Tier II - 1000.
  • Tier III - 2000.
  • Tier IV - 3000.
  • Tier V - 4000.

Tomb Kings - Canopic Jars:
  • Tier II - 200.
  • Tier III - 300.
  • Tier IV - 400.
  • Tier V - 500.

Tzeentch - Grimoires:
  • Tier II - 200.
  • Tier III - 300.
  • Tier IV - 400.
  • Tier V - 500.

Vampire Counts - Blood Kisses:
  • Tier II - 2.
  • Tier III - 3.
  • Tier IV - 4.
  • Tier V - 5.

Collection of Mods I Created
Thank you for spending some of your time, considering using some of my mods.
36 条留言
Girls On SSRIs Dont Cry 10 月 19 日 下午 2:10 
Hello, I want to preface with this mod is awesome. However ive encountered a strange bug with the greenskins and this mod seems to be causing it. The core mechanic for occupying at various levels works with every faction but with the greenskins on certain settlements both major/minor it bugs out the settlement and doesnt allow any other buildings to be built

The easiest way to explain is that every settlement has its main building that you upgrade with growth. Core mechanic of the game , when occupying settlements as the greenskins sometimes it bugs out and only gives the main building with no other building slots. Im not talking about locked building slots but as if it only has 1 slot total.
Louie04k 8 月 1 日 下午 8:10 
yo one problem i see with this mod is even if you take over a tier 4 settlement for example it will drop the captured settlement level down to 1 even tho it should be tier 3 upon capture
RagnaroK  [作者] 2024 年 12 月 7 日 上午 4:51 
Lizardmen can now use Old Ones' favour to upgrade settlements.

Lizardmen factions who are not Nakai, are able to slowly accumulate Old Ones' favour via commandments and temple buildings. :darkangel:
Rustic "Kalessin" Citrus 2024 年 11 月 9 日 下午 2:38 
AHh , yes! Favour of the old ones works too i guess :P Thank you for all your work!
RagnaroK  [作者] 2024 年 11 月 9 日 上午 4:10 
I managed to implement the old ones favour to lizardmen in my forgeageddon mod, so I was planning on adding that here tonight and use that for lizardmen to upgrade.

I also hope to use this method for helfs to use influence and ogres food, but those mechanics works in mysterious ways, so will have to see. :skullz:
Rustic "Kalessin" Citrus 2024 年 11 月 8 日 下午 9:16 
I realize that there is no support for Lizardmen! Would be able this feature to them, using either gold and/or their unique resource Sacrifices support?

I hate having to throw another mod in that covers the lizardmen, as it sorta jumbles up your work too q.q

Thank you for any consideration <3
RagnaroK  [作者] 2024 年 10 月 29 日 下午 1:43 
Ah thats great to hear, happy gaming! :pitiless:
Rustic "Kalessin" Citrus 2024 年 10 月 29 日 下午 12:58 
It seems to be working much better now, especially with other mods! Thank you again for your work <3
RagnaroK  [作者] 2024 年 10 月 29 日 上午 9:19 
Would love to, but CA made influence as something different than all the 'resources' you see here, however, as of this week I figured out a way to simulate problematic resources like this, which I hope to implement here for Helfs, Welfs and Lizards, once I wrap up all the stuff I plan to release this week.

So more to come, somewhat soonish. :ranald:
UltraStrategyMan 2024 年 10 月 29 日 上午 9:09 
I think influence as unique resource for HE could work for occupation