全面战争:战锤3

全面战争:战锤3

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Expanded Roster - Dwarfs - SFO
   
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2024 年 7 月 10 日 上午 12:43
1 月 28 日 下午 3:37
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Expanded Roster - Dwarfs - SFO

在 CYLMT Riven 的 1 个合集中
CYLMT's Submods and Other Magical Things
40 件物品
描述
All stats are SFO Compliant =D

Changed a couple of the units
- Prospectors got a little buff. (Not meant for combat. They are a niche wall destroying unit meant for siegeing walled settlements. They have the “can siege” attribute so you won’t need siege equipment to battle a walled settlement.)
- Old Guard got a little buff or big one depending on how you see it. (They should be useful when stacked with a normal frontline unit to help create a hole in the enemy frontline.)
(these two units are low in count and hard to balance so i gave them what i thought they would need to be useful in their own way as low unit count units.)
- Adjusted stats on dreadnaught to what i thought they should be roughly. I had nothing to base them off of SFO wise so if they are too good or not good enough just let me know.

Changed recruitment buildings
- Irondrake pistols were moved in with the other irondrakes
- Hammerers were moved in with the other hammerers

Caps
- Hammerers got the hammerers cap
- irondrakes got the irondrakes cap
- Prospectors got caps. 1 per tier 2 barracks, 2 per tier 3 barracks.
- Old Guard got caps. 1 per ancestors hall, 1 per tier 3 barracks.
- bugmans got caps. 1 per tier 2 tavern, 2 per tier 3 tavern.
- TTC

Compatability
- Singe's dwarf mod/singe comp = https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3286047565
(disables the units for expanded roster that singe has made aswell)
The version to disable singes units instead can be found here = https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3286047754

Thanks to Decomposed for making the Expanded Roster mods!

From Decomposed's Expanded Roster Dwarf Mod Description:
"The Grudgecrusher Dreadnaught is available only at Karak Zorn landmark and has a cap of 4."
61 条留言
Rosenhammer 9 月 20 日 下午 11:32 
@CYLMT Riven thanks for the reply. Makes sense. And you are the GOAT for making that comp submod for sfo :steamthis::steamhappy:
CYLMT Riven  [作者] 9 月 20 日 下午 5:15 
@Rosenhammer as far as I know. There should be no significant difference between the individuals and the comp. Obviously the only main issue being the units without sfo submods will be useable by the ai and yourself. If that’s not an issue for you. Then I don’t see why not. If it doesn’t work let me know. Also as I’ve been really busy for the past 6 months I do have the sfo submod of the compilation in the works and will eventually release it.
Rosenhammer 9 月 20 日 下午 2:32 
@CYLMT Riven apologies if this is a dumb question! But, is it okay if I use these individual sfo submods with the expanded roster compilation or do i need to use the specific counterparts individually? (its just that there is no x2 unit mods for the individual packs and no sfo mod for the compilation)
CYLMT Riven  [作者] 8 月 17 日 下午 3:01 
@HolyK Its right in the description.
"Prospectors got a little buff. (Not meant for combat. They are a niche wall destroying unit meant for siegeing walled settlements. They have the “can siege” attribute so you won’t need siege equipment to battle a walled settlement.)"
HolyK. 8 月 17 日 下午 2:58 
prospectors have vanilla stats
CYLMT Riven  [作者] 5 月 2 日 上午 12:31 
@< blank > I dont think my individual submods are compatible with the compilation. You would have to wait for me or one of the other ER submod guys to release a submod for specifically the compilation. I cant fix any bugs that this causes when used with the compilation and not the individual mod this is made for.
< blank > 5 月 1 日 上午 10:39 
i use https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3314618468 faced with the problem of launching sfo submods, gnomes are working, empire is not, although they are updated on the same date.By running only the empire's submod, I also get a crash.
Bodya Pavuk 4 月 5 日 上午 9:50 
thx for your work!
CYLMT Riven  [作者] 3 月 21 日 下午 7:21 
@Clopperz Noted. Ill take a look when I have time. Ive been really busy at work and havent had time to touch any of my submods but im trying to plan some time soon to fix any problems the submods have from recent updates so rest assured i will eventually fix any issues people report. Thank you for using my submods!
Deus Vult 3 月 20 日 下午 3:28 
i noticed drakefire pistols has just 5k hp is thi inteded? great mod, love this :steamhappy: