边缘世界 RimWorld

边缘世界 RimWorld

评价数不足
[Dizzy] Combat Shields (Continued)
   
奖励
收藏
已收藏
取消收藏
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
文件大小
发表于
更新日期
4.767 MB
2024 年 7 月 7 日 下午 11:16
2024 年 12 月 29 日 下午 9:28
3 项改动说明 ( 查看 )

订阅以下载
[Dizzy] Combat Shields (Continued)

描述
A retexture/cleaned up XML/rebalance port of N7Huntsmans mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1588616696
with permission. With Mlie's OK, and the last update done, this is v1.5 ready. The v1.6 one is here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3539032904

I've made some significant changes:
* Retextured: Heater, Aspi, Buckler, Nord Shield, Kite Shield.
* Many shields can now be built of wood or metal.
* STUFF will affect the traits.
* Increase Hit Points as these shields take direct damage (like the original mod) and break!
* Rebalanced the equip stats to be more game affecting, but always with balance in mind.
* SMALL/MEDIUM/LARGE shields will cover variously more or less of the body. Added some shields covering jaw/eyes as I figured they were quick to move and people cover their faces, for example.

I removed:
Assault, Archo, Riot, and Tactical shields. There was no way through stats that I could justify why they existed.
The Royal shield was kept as a sort of Glitter world shield, likely to be used by duelists with monoblades. Changed "Crusader" shield into a Heater style shield.

Also removed a lot of redundant XML code, and code that did nothing.

Now there are stronger reasons why you might choose to build each type. A pavisse will slow you down a lot, but is tough, while a buckler will increase your dodge skills (that's how it is used, right?), for example.


The rest of the description is from Mlie's listing (some of it may not apply anymore).



Thanks to Mlie who:
- Added mod-settings what ranged weapons can be used with shields

Check out MLIE's mod for any other basic details.
14 条留言
Dizzy Ioeuy  [作者] 7 月 31 日 下午 1:21 
MLIE published his update, so the new v1.6 of this variation is here now too:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3539032904
Hattsworth 5 月 5 日 下午 8:39 
I'm confused about this mod (and it's related mods, for that matter)
Are the shields just usable with any melee weapon? Do they have a downside, considering several mention "two-handed weapons" - but I don't see any indication that really exists beyond the configuration of what guns can be used with some shields?
Dizzy Ioeuy  [作者] 4 月 8 日 上午 9:40 
@123caboom nope, not required. Unknown uf compatible.i use pocket sand.
123caboom 4 月 8 日 上午 8:54 
Does it not need Dual Wield?
Even Compatible?
vincent_renevot 1 月 16 日 下午 1:42 
Can't start a new multiplayer run, error harmony.pactch.
Dizzy Ioeuy  [作者] 2024 年 12 月 29 日 下午 9:29 
They needed some love: no more melee penalty, and not as bad movement penalties. So they are tempting to use, rather than always relying on two handed weapon power. Also gave a little dodge to a few shields to reflect the fighting style.
Dizzy Ioeuy  [作者] 2024 年 7 月 20 日 下午 5:48 
@darkpaladin77 I wouldn't have the slightest idea.

@dizzy_dares Thanks!
DarkPaladin77 2024 年 7 月 20 日 下午 5:35 
Does this work with Combat Extended?
Dizzy_Dares 2024 年 7 月 8 日 下午 5:40 
im just stopping in to support another Dizzy
Dizzy Ioeuy  [作者] 2024 年 7 月 8 日 下午 3:26 
Oh found it. The graphics to those look fine to me, and their construction costs are divided by many materials specifically which I wouldn't adjust- seem good. These types of shields for me are just not ones I see serving a niche. The fundamental problem of detachment from material was what I wanted to change for the mod I changed.

Also, while the scifi statbases and equippedoffsets need some adjustment, imo, overall they're not wildly out of balance the way I felt the base shields were.