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@Ozymandias that is due to how the game save works. When you enable a mod that increase output for example of the mines, and load a save file the mines that have been already build won't take change, only new ones, this is also true for consumables, skills, weapons, weapon mods, buildings and flora ..
Even if I load up the co-op save by myself the issue persists. So I don't know what it is but it's something to do with the co-op and the 4 weapon slots