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I have modified a copy of your mod to have sufficient space for cards, providing automated arranging of cards on the board and automated counting of pillars; currently I'm even trying to implement automated victory point counting.
1. There's no space to play cards (as I see someone else mentioned below)
2. City tiles should be taller than town tiles. As it is, you have to hover over each to really be able to determine influence/points.
3. Tech cards in hand shouldn't be visible to other players
4. Players should have a counter to be able to track points
5. The resource counters are nice, but I would prefer if they were arranged in the same order as the production tracks (Population - Stone - Food - Ideas - Money)
Thanks for putting this mod together!
If physics set to anything but "full", then "Empire scoring" cards do not shuffled correctly, and tax and tarrifs deck placed a little off too.
Very minor issue, and even such giant as "Mage knight(scripted)" had this problem. I'll just set it to "full" at setup, and then back to "none" later, and everything is working correctly. :)
Nevertheless, great stuff, thanks for your hard work!
PS: If other players ping is more then a ~100, it's easy to toss something a bit too much, because of a lag, but it is less of an issue with physics set to "none".