边缘世界 RimWorld

边缘世界 RimWorld

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Many Jobs (Continued)
   
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Mod, 1.5, 1.6
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更新日期
594.276 KB
2024 年 6 月 12 日 下午 6:28
9 月 12 日 下午 11:19
7 项改动说明 ( 查看 )

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Many Jobs (Continued)

在 Zaljerem 的 1 个合集中
Zal's Continued Mods
571 件物品
描述
Original mod by CaptainArbitrary
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3013527266
https://github.com/CaptainArbitrary/ManyJobs
MIT License, but all the same: if the original author requests it, I will remove this update.

Github:
https://github.com/Zaljerem/ManyJobs

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See original mod page for more detail.

Compatibility list:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3013527266/3823047564751095966/
Added since then:
Zen Garden (Continued)

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Original mod notes (1.4):

Many Jobs attempts to improve the Work tab by creating new work types and rearranging how the game's jobs are categorized into those work types.
33 条留言
Raygne 8 月 6 日 上午 3:14 
Found something else. When you have bills in the crematorium for burn drugs, weapons or apparel they just ignore it. They will still burn a corpse. After testing, I removed every mod except Harmony and this mod and it still does it. There are no errors, they just ignore the bills. Normally Haul is responsible for this behavior in vanilla. It works with Complex Jobs mod but it falls under mortuary.
John Spelldiver 8 月 4 日 上午 8:39 
thank you! no rush.
Zaljerem  [作者] 8 月 4 日 上午 7:03 
Thanks, just pushed a fix for VE compat.

I will take a look at VRE Recycling when I get a moment.
Raygne 8 月 3 日 下午 9:09 
This mod has an issue with Vanilla Expanded Framework. Line 369-370

Just letting you know.

https://gist.github.com/HugsLibRecordKeeper/5c8c421053031b532cf851d36f2cabf8
John Spelldiver 8 月 1 日 下午 4:06 
Would it be a feasible ask to add a job subtype for VRE Recycling, or would that need to be a change made on their end?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3155781848

It's essentially an endless time-sensitive jobtype which makes working around it without precise control difficult.
Tyrant 7 月 30 日 下午 10:00 
Harvest just doesn't seem to be working, I set it to 1 and a bunch of other jobs to 4 and the pawn still won't go harvest berries.
bagelhe 7 月 26 日 上午 12:19 
hey i get this error at start

[Many Jobs (Continued) - Start of stack trace]
Verse.PatchOperationReplace(xpath="Defs/WorkGiverDef[defName = "AB_DoBillsSmelter"]/workType"): Failed to find a node with the given xpath
[End of stack trace]
Source file: G:\Steam\steamapps\workshop\content\294100\3266719724\Mods\sarg.alphabiomes\Patches\patches.sarg.alphabiomes.xml
llunak 7 月 24 日 下午 1:05 
@Protok You probably want https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2245161494 ... if you manage to configure it. If you don't, then there's no mod that will automatically group jobs just in the specific unusual combination you want.
Protok 7 月 23 日 下午 12:40 
Oh, really? Could you name that option in the mod setting which "combine Maintain/Deconstruct/Smooth jobs together but separately from Construction" please?
ChrisHatesGeese 7 月 23 日 上午 9:57 
The mod... already does that. Weird comment, homie.