Space Engineers

Space Engineers

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Maul [Blueprint]
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Type: Blueprint
标签: ship, small_grid, safe
文件大小
发表于
更新日期
12.556 MB
2024 年 6 月 10 日 上午 11:33
2024 年 6 月 10 日 下午 5:48
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Maul [Blueprint]

描述
Hey everyone. I have been working in this small grid cargo ship for almost 3 weeks and i thought it was time to let it see the light of day. I did soo many changes that i had to let it go so i wouldn't tinker forever with it :P .

This ship has capacity for 6 large cargo containers or 6 large hydrogen tanks. Or a mix of both.
It has a crane mounted on a rail that can be operated using the following keys
A / D for sliding the crane along the rail.
Q / E for rotating the crane head
W / S for extending or contracting the graving arm
Its recomended to attach the crane to its locking point before flying the ship

The ship also counts with a forklift that can be deployed out the back ramp and can be used to pass a cargo pod from the crane to another site or from the forklift itself to the crane and get stored inside the ship.
The lift can be controled with
Q / E to lower or up the pod you ahve attached to it.
I was going to use space bar and C because it seems more intuitive but space bar is the hand brake for wheeled vehicles so i opted to use Q / E to avoid confussion.
It is also adviceable to lock the forlkift with the floor rasing maglock before flying the ship.

There are lots of moving parts in this ship like
Rotating vtol engines, boarding ramp, deployable seats, elevator, rotating cockpit, sliding crane and more. So have fun discovering all this Klang inducing little contraptions.

I used the holographic hud mod for the cockpit so it is all set up to work. But if you dont want to use it it wont change anything. You just wont see it when you sit on the cockpit.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3252520404&searchtext=hud

Main seat controls
Tab 1 1 Dampeners on / off 2 Landing gears lock ( unlock 3 Vtol rotation 5 Connector lock 6 Front facing camera 7 Bottom facing camera (good for alining the ship with a lading platform) 8 Rear facing camera Tab 2 1 Weapons rack camera 2 Front Spotlights 3 Gatling guns 4 Autocannons 8 Beacon on / off 9 Antenna on / off

The ship also counts with 5 automated defensive weapons
1 Assault Cannon
4 Gatling turrets

The ship is heavily automated with the use of
24 Timer blocks
16 Event Controllers
4 Programmable Blocks
2 Action Relays

So there are many quircky automations to be discovered.

Hopefully you guys like it and have fun shuffling arround cargo pods with the Crane. I got to say i had more hours of fun doing that than i want to admit :P. Let me know what you think about it and see you next time.

42 条留言
Will4victory 2024 年 9 月 26 日 下午 5:04 
Reminds me of ARGO ships from Star Citizen, honestly this is what I wish the ARGO Raft was. Absolutely incredible for both how it looks and the fact that it's in space engineers.
Owl 2024 年 8 月 30 日 上午 4:30 
This is by far my favorite ship blueprint yet in terms of how much brainwork went into these timer blocks. The cargo ramp and the elevators are absolutely incredible! Marvelous work / design. But the icing on the freaking cake is that gundam style transformation. Phenomenal. Absolutely blew me away. Amazing job again !
Xenosch 2024 年 8 月 19 日 下午 7:28 
Impressive build, there is so much to discover and learn from it for me :D
also it looks really dope.

one thing I did not understand is why the thrusters turn off when the magnetic plates for landing are engaged, and I could not get them back running when disabling the plates.

did I just miss a event controller or something, or is the subgrid thruster script automatically turning off the thrusters when the ship is "docked"?
GECO  [作者] 2024 年 8 月 17 日 上午 7:18 
I command you for your valiant effort. I wouldn't try to print this ship in a million years :P
Kyrios 2024 年 8 月 14 日 上午 5:39 
kinda got it working , projector still says theres blocks it cant build , turns like a dead whale lol but I love this thing
Kyrios 2024 年 8 月 14 日 上午 2:18 
thing is awesome but I cant get it to build right on a projector for the life of me even with the plugin , the ramp , elevator and crane , all have block that wont build
Dan2D3D  [开发者] 2024 年 7 月 12 日 上午 11:54 
The workshop item of Sub grid on projector is not compatible anymore, we now have to go to the Official SE Website to downloads "Plugin Loader" to have "Multigrid on projector" added to the game.

+
As old SE Player I have noticed "Survival Ready" got many meanings.

Survival Ready because :
1 - Buildable from Projector in survival without Plugin.
2 - All the needed in so power, ammos, ice and thrusters ON to paste in survival and not fall on Planet soil.
3 - No DLCs so players not having DLCs can build with projector.
4 - Most important = The creattion was Test OK in survival.
GECO  [作者] 2024 年 7 月 12 日 上午 10:22 
i saw not long ago a mod that projected blueprints with multiple grids so i'm guessing there is a way to achieve this in survival. Hopefully keen will figure out the way to do so :)
Dots 2024 年 7 月 12 日 上午 8:13 
then its not survival ready unless there's way to reassamble it or Keen figures out how to make multi grid projection a reality
GECO  [作者] 2024 年 7 月 12 日 上午 8:03 
Yes it does. The rear ramp, bottom elevator, Cockpit seats, Crane; forklift, cargo haul seats, and side engines. All subgrids :)