边缘世界 RimWorld

边缘世界 RimWorld

60 个评价
FootstepGenerator
3
   
奖励
收藏
已收藏
取消收藏
Mod, 1.5, 1.6
文件大小
发表于
更新日期
545.018 KB
2024 年 6 月 7 日 下午 9:33
6 月 14 日 下午 4:02
3 项改动说明 ( 查看 )

订阅以下载
FootstepGenerator

描述
This mod adds footstep generators, that converts pressure of walking into electricity. This generates 50W per someones passes over this.

This work was submitted to the Mod Posting Festival, hosted by Udon.

overview
This mod adds 2 generators; 3x3 footstep generator, and 2x2 footstep generator. They costs 70/45 steels and 2 components, and requires complete of Batteries research.
When any pawns passes over the generators, it outputs 50w per pawns passes by (the output amount is configurable by mod options). "any pawns" means colonists, tamed animals, wild animals, and raiders. They must moving for generate power, not standing.

This generator gives you the opportunity to convert the following into electricity:
  • High traffic corridor
  • Prison
  • Livestock shed
  • Killzone (it will not be targeted by raiders depending on the mod options)

My other creation
other...

Support link
[www.patreon.com][ko-fi.com][discord.gg]
12 条留言
kaitorisenkou  [作者] 6 月 14 日 下午 5:26 
This mod is now compatible with 1.6.
Futstub 2024 年 10 月 28 日 下午 11:05 
Came here because of Nooberts video. I'll try it! :)
jamiro290817 2024 年 10 月 6 日 下午 8:04 
Yeah bro, John and you are geniuses:steamthumbsup:
Doggocide 2024 年 9 月 27 日 下午 1:42 
Now children are finally usefull.
Breadmond 2024 年 6 月 28 日 上午 12:09 
extra, STEPS you say? @Valdrax
kaitorisenkou  [作者] 2024 年 6 月 23 日 上午 8:24 
Up to date!

*Mod options added
*Configurable power output
*Configurable that the generator targeted by raiders or not
*Now furniture can be placed on the generator
kaitorisenkou  [作者] 2024 年 6 月 22 日 上午 12:53 
Thank you for your great and honest review! Reviews like this will be a great help in improving my mods!
kingallhobos 2024 年 6 月 21 日 下午 12:43 
Want a mod that gives you more benefits from having WAY too many alpacas? This mod is great for just that! Proof? I have reviewed it;
https://youtu.be/o6thFBu4oCo
Some more additions and improvements and this mod will be a STAPLE in so many mod packs, good work!
kaitorisenkou  [作者] 2024 年 6 月 13 日 上午 6:51 
>>adjust
I'll think of that. If you can use XML patch, you can adjust power generation by changing <basePowerConsumption> of CompProperties_Power.
Akiu 2024 年 6 月 13 日 上午 6:45 
Hi there, would you like to add mod settings to adjust how much power a pawn generates? Or you can use XML Extensions to do so. Great mod, much appreciate.