Jagged Alliance 3

Jagged Alliance 3

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Audaki’s Training Overhaul
   
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Mod Categories: Balancing & Difficulty
文件大小
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更新日期
1.296 MB
2024 年 6 月 3 日 下午 7:38
2024 年 10 月 20 日 上午 5:01
8 项改动说明 ( 查看 )

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Audaki’s Training Overhaul

在 Sir Ni 的 3 个合集中
JA3 1.13
31 件物品
My mods collection
26 件物品
Sir Ni's gameplay collection
66 件物品
描述
Rebalances the mechanics in which stat points are gained by field experience and the sector training operation.

Disclaimer
This mod was orinally created by Kira
She gave permission to update and maintain so, here I am. Kira san, arigato gozaimassss <3

Audaki’s Training Overhaul
After developing TTSJ, the original training overhaul mod, I still wasn't fully satisfied. So I sat down and continued working and designing.

This mod is the result of 2 weeks of additional development time and over 100 hours of playtesting.

Vision
Imagine a play-through of JA3, where:
  • Activity (Combat, Quests) is always rewarded
  • AFK Training is no longer a good strategy
  • Activity in a sector will always benefit your mercs
  • Overall, Sector Training Operation is Slower
  • But Field Experience Gain is Faster and more even
  • Static Cooldowns and once-per-map are Replaced with a Progress System

In Field Experience
  • Every skill use will be rewarded
  • Example: Every defused mine/trap will count
  • Skill uses either get a roll or grant Progress for the next roll
  • With enough Progress your Merc is allowed to roll for a Stat Gain again
  • Both Activity (Combat, Quests) and using the Skill will advance Progress

The most optimal strategy is now simply to let the merc you want to train fastest do the actions, without having to think anymore about cooldowns or once-a-map lockouts.

Sector Operation Training
Now imagine in Sector Operation Training
  • Being inactive is no longer the best strategy
  • Imagine, Training feels like a reward instead of cheating
  • Earn Train Boosts via Activity (Combat, Quests)
  • Without Train Boosts your Training will be extremely slow
  • With Train Boosts your Training can be faster than Vanilla
  • Spend Train Boosts in Sector Training Operation
  • Sector Training Operation is now capped to 80 (configurable)
  • Training now is a little slower when you simultaneously train more mercs
  • First 5 Train Boosts get a slight boost in gain rate
  • Therefore training more often in small intervals is worth it

Mod can be safely added and removed at any time. Although it is recommended to use this mod in a new play-through for balancing reasons.



All what she said, and maybe some more features in the future.
  • HG's sample Sector operation "Scrounge" incorporated to the mod
  • Stregth can be increased via "Scrounge" operation




Version: 2.01-537
32 条留言
SnickeringSnaussages 2024 年 12 月 23 日 上午 11:17 
Can you at least explain what a boost is, and how it works?
Murat Kutosov 2024 年 11 月 8 日 下午 1:03 
This looks cool, but is high wisdom still rewarded in accruing points in the field?
IvashaMagnus 2024 年 9 月 11 日 上午 6:59 
Please tell me if I deleted the entire section related to the operation from the mod (which contained codes, functions, values). I saved the mod as is and play with it. Will the remaining functions and rules for training and training mercenaries work in the game?
I launched the save, there is no loot operation icon. Everything is ok in this regard.
IvashaMagnus 2024 年 9 月 11 日 上午 6:51 
here?

--city, mine, guard post, hospital or repair shop
local loot_table = "ScroungeOperationWildernessLoot"
if sector.City and sector.City~= "none" or sector.Mine or sector.Hospital or sector.Guardpost or sector.RepairShop then
loot_table = "ScroungeOperationUrbanLoot"
end

local ca = sector.custom_operations[self.id]
ca.progress = 0
sector.custom_operations[self.id] = nil
if loot_table then
local items = {}
local loot_tbl = LootDefs[loot_table]
if loot_tbl then
loot_tbl:GenerateLoot(self, {}, mercs[1]:Random(), items)
-- show pop up with items
local popupHost = GetDialog("PDADialogSatellite")
popupHost = popupHost and popupHost:ResolveId("idDisplayPopupHost")
OpenDialog("SectorOperation_ScroungeLootUI", popupHost, {sector_id = sector.Id,loot = items, mercs = mercs})
end
end
IvashaMagnus 2024 年 9 月 11 日 上午 6:45 
I opened your mod in the editor.
In which section should I change the parameters to reduce production or remove the option to search for loot in the sector?

lootDef?
Loot definition ScroungeOperationUrbanLoot
100 Loot def: IndeustrialContainer
100 ...............Container_eExplosives_VariedUtility
100.................JunkHarvest_optional
Loot definition ScrounbgeOperationWildernessLoot
100.............EnemyValuables
100..............Container_MedStimms
100..............Container_Explosives_Batch
IvashaMagnus 2024 年 9 月 10 日 上午 9:09 
I think about the future. When this mod is updated again, I will need to edit the reward in the updated version. Naveno this is not the best idea when 1-3 years pass and I forget all the skills.
I will try to moderate my desires and resign myself and hope that maybe in the future there will be the ability to customize the loot, say.
Thanks for the work. I need to go to my mother
IvashaMagnus 2024 年 9 月 10 日 上午 7:54 
And will it be very easy if I want to use your advice and change the chance of loot from the operation or set it to almost zero (1 stick of dynamite)?
I don't feel comfortable asking you to upload the edited mod, you probably have enough to do anyway
IvashaMagnus 2024 年 9 月 10 日 上午 6:40 
Thank you for your quick reply. I'm leaving to visit my mother and wanted to know what's wrong with this setting.
This is due to my upbringing, I visit a psychiatrist and I'm not sure that I can just not use it
I will wait for possible corrections from you or in the future as planned, at worst I will try to fix it in the editor but I'm not sure, I've never used it.
In any case, the mod is great, it cheered me up and removed the very easy learning in afk. Thank you for updating it
IvashaMagnus 2024 年 9 月 10 日 上午 1:01 
Operation in the sector for finding extra loot with such description from this mod?: "some merc can scrounge the sector for extra loot based of the sector that is used in"

If so, how do I remove it from the game? It seems too cheaty for my game
Yosharian 2024 年 8 月 2 日 下午 8:16 
Is it even possible to see whether a character has a Boost, since the indicator was removed?