Jagged Alliance 3

Jagged Alliance 3

Audaki’s Training Overhaul
32 条留言
SnickeringSnaussages 2024 年 12 月 23 日 上午 11:17 
Can you at least explain what a boost is, and how it works?
Murat Kutosov 2024 年 11 月 8 日 下午 1:03 
This looks cool, but is high wisdom still rewarded in accruing points in the field?
IvashaMagnus 2024 年 9 月 11 日 上午 6:59 
Please tell me if I deleted the entire section related to the operation from the mod (which contained codes, functions, values). I saved the mod as is and play with it. Will the remaining functions and rules for training and training mercenaries work in the game?
I launched the save, there is no loot operation icon. Everything is ok in this regard.
IvashaMagnus 2024 年 9 月 11 日 上午 6:51 
here?

--city, mine, guard post, hospital or repair shop
local loot_table = "ScroungeOperationWildernessLoot"
if sector.City and sector.City~= "none" or sector.Mine or sector.Hospital or sector.Guardpost or sector.RepairShop then
loot_table = "ScroungeOperationUrbanLoot"
end

local ca = sector.custom_operations[self.id]
ca.progress = 0
sector.custom_operations[self.id] = nil
if loot_table then
local items = {}
local loot_tbl = LootDefs[loot_table]
if loot_tbl then
loot_tbl:GenerateLoot(self, {}, mercs[1]:Random(), items)
-- show pop up with items
local popupHost = GetDialog("PDADialogSatellite")
popupHost = popupHost and popupHost:ResolveId("idDisplayPopupHost")
OpenDialog("SectorOperation_ScroungeLootUI", popupHost, {sector_id = sector.Id,loot = items, mercs = mercs})
end
end
IvashaMagnus 2024 年 9 月 11 日 上午 6:45 
I opened your mod in the editor.
In which section should I change the parameters to reduce production or remove the option to search for loot in the sector?

lootDef?
Loot definition ScroungeOperationUrbanLoot
100 Loot def: IndeustrialContainer
100 ...............Container_eExplosives_VariedUtility
100.................JunkHarvest_optional
Loot definition ScrounbgeOperationWildernessLoot
100.............EnemyValuables
100..............Container_MedStimms
100..............Container_Explosives_Batch
IvashaMagnus 2024 年 9 月 10 日 上午 9:09 
I think about the future. When this mod is updated again, I will need to edit the reward in the updated version. Naveno this is not the best idea when 1-3 years pass and I forget all the skills.
I will try to moderate my desires and resign myself and hope that maybe in the future there will be the ability to customize the loot, say.
Thanks for the work. I need to go to my mother
IvashaMagnus 2024 年 9 月 10 日 上午 7:54 
And will it be very easy if I want to use your advice and change the chance of loot from the operation or set it to almost zero (1 stick of dynamite)?
I don't feel comfortable asking you to upload the edited mod, you probably have enough to do anyway
IvashaMagnus 2024 年 9 月 10 日 上午 6:40 
Thank you for your quick reply. I'm leaving to visit my mother and wanted to know what's wrong with this setting.
This is due to my upbringing, I visit a psychiatrist and I'm not sure that I can just not use it
I will wait for possible corrections from you or in the future as planned, at worst I will try to fix it in the editor but I'm not sure, I've never used it.
In any case, the mod is great, it cheered me up and removed the very easy learning in afk. Thank you for updating it
IvashaMagnus 2024 年 9 月 10 日 上午 1:01 
Operation in the sector for finding extra loot with such description from this mod?: "some merc can scrounge the sector for extra loot based of the sector that is used in"

If so, how do I remove it from the game? It seems too cheaty for my game
Yosharian 2024 年 8 月 2 日 下午 8:16 
Is it even possible to see whether a character has a Boost, since the indicator was removed?
Sir Ni  [作者] 2024 年 6 月 22 日 下午 5:30 
@Elenhil I'm sorry, I did not knew someone was using it as measure, I will add again in the future but still need to work to make it compatible
Elenhil 2024 年 6 月 22 日 上午 8:12 
That is unfortunate. I happen to have installed it amid a Hard Lessons playthrough, and would've welcomed an opportunity to monitor the result. Without a boost indicator, it is not possible.
Sir Ni  [作者] 2024 年 6 月 20 日 下午 1:54 
@Elenhil I removed the UI indicator because it was causing conflict with another mod from Kira, so I will need to rework the old one, but the boost still working, maybe is a psychological effect, your mind is playing tricks on you :steammocking:
Elenhil 2024 年 6 月 20 日 下午 1:48 
I'm not seeing the boost indicator since the last update. It used to be there, and now, judging by the speed of training, it's neither indicated not in effect.
Sir Ni  [作者] 2024 年 6 月 20 日 上午 2:26 
@Daevinski lol GG, I will add some more stuff in the future like chance to increase marksmanship when missing, strength and health for travelling on tactical and satellite maps, I am just a bit busy with another mod atm =)
Daevinski 2024 年 6 月 20 日 上午 2:20 
Oh, I see... no problem. I'll stick with your mod, then.
Sir Ni  [作者] 2024 年 6 月 19 日 下午 4:09 
@Daevinski you can but you might get some conflicts along the way, I would not recommend use both as the goal of both mods are quite different besides sharing the same Kira's code.
Daevinski 2024 年 6 月 19 日 下午 1:42 
Can I use it with "Field Experience Unchained" by Virpy or it's redundant?
Sir Ni  [作者] 2024 年 6 月 7 日 下午 8:15 
@Player One no problem, thanks for the feedback :JA3diamonds:
Player One 2024 年 6 月 7 日 下午 8:04 
I am not sure if smth changes or I just was lucky, but this time I got 2 pts for same time period. Anyway looks like it works. Thank you.
Sir Ni  [作者] 2024 年 6 月 7 日 下午 12:46 
@Player One don't mention it, lemme know if it solves your problem :JA3medal:
Player One 2024 年 6 月 7 日 上午 5:59 
@Sir Ni Thank you!
Sir Ni  [作者] 2024 年 6 月 7 日 上午 5:36 
@Player One yeah, those don't interfere whatsoever... hmm well I made a few changes let's see how it goes
Player One 2024 年 6 月 7 日 上午 5:30 
I am using Ratos Balance and Tactical AI Project
Sir Ni  [作者] 2024 年 6 月 7 日 上午 4:39 
@Player One I did a few tests here and everything seems to work fine, but I did changed a few hooks, what other mods are you using?
Player One 2024 年 6 月 7 日 上午 1:50 
Hi. I started a new game, and just get Ernie. No one of my mercs still didn't get a single point in any of skills. Is that ok? My trainboost gainspeed option is 100 (balanced)?
Sir Ni  [作者] 2024 年 6 月 5 日 上午 9:57 
@Elenhil that's a very good question tbh, I don't play with this option never lol, as I just updated this mod and am doing the maintenance of the code I still son't known all the details, give it a try and if you find any bug you can report here and I will fix it :JA3medal:
Elenhil 2024 年 6 月 5 日 上午 8:50 
Ooh, great idea! BTW, how does it combine with the Hard Lessons option? Is it still 'slower than Vanilla without boosts, faster with boost', but with a static penalty?
Sir Ni  [作者] 2024 年 6 月 5 日 上午 8:29 
@Elenhil it basically means that if you use the skill related to the one you are training in sector operation you will progress faster than one you never uses
Elenhil 2024 年 6 月 5 日 上午 1:33 
Can you explain 'Earn Train Boosts via Activity (Combat, Quests)'?
Sir Ni  [作者] 2024 年 6 月 4 日 上午 2:27 
@Karnov indeed, JA2 had a similar approach, learn by doing :JA3medal:
Karnov 2024 年 6 月 4 日 上午 1:18 
Sounds great, I will defiantly use this on my next play-through I hated the fact that sitting and training was the best strategy, it almost felt like a cheat a console player would use :D