Victoria 3

Victoria 3

35 个评价
Infamy Rework
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
570.042 KB
2024 年 6 月 3 日 下午 12:38
2024 年 11 月 23 日 上午 2:22
2 项改动说明 ( 查看 )

订阅以下载
Infamy Rework

描述
Summary
Changes how infamy is calculated. Lower base cost but faster scaling. Same cost cap out as Vanilla pop count.

Example values
5k colonial bordergore:
Vanilla - 5 Infamy
Mod - 1 Infamy

200k state:
Vanilla - 8 Infamy
Mod - 5 Infamy

1.5m state:
Vanilla - 25 Infamy
Mod - 25 Infamy

Reworked Infamy Graph:
[imgur.com]

In Vanilla (Blue) your base cost for any state is 5, then after that it costs more infamy up to a max value of 25 around the population mark of 1.3m people.
With this mod (Red) your base cost is 1 but more people scale steeper, so at 1.3m it costs the same 25 infamy as in vanilla, just with less punishment for wanting to clean up little colonial remnants or tribes.

Dont worry it wont go over 25 infamy. Keep in mind this is all pre modifiers as for example two Great Powers fighting add a 2 x 20% increase resulting in the 35 infamy cap you all know.

Goals
  • Make small states less costly, encourage cleaning up and taking land where no one lives.
  • No longer having to only go after big states as it was more infamy efficient.

Compatibility:
Just a few lines in a standalone define file. Cant get more compatible than this.
15 条留言
Father Thyme 8 月 6 日 上午 11:46 
No cap for economic/diplomatic treaties, and crazy scaling. Trying to enforce a company monopoly on the north german federation with 44M pop is 115 infamy, enforced military access is 57 infamy. Maybe have this only affect infamy from taking land? Those numbers seem a bit ridiculous.
Caracus  [作者] 7 月 28 日 下午 12:49 
@Osium not really, or at least not without some mumbo jumbo.
The infamy defines are strictly tied to pop counts and modifiers.
And the modifiers if memory serves check on a country rather than state level but who knows maybe you can adjust that too look at the target state and build logic from there
Osium 7 月 28 日 上午 5:17 
Is it possible to scale infamy by GDP of a state, rather than population? Or both?

That'd be more realistic. Trying to take London should be instantly 100+ infamy. Trying to take some states in Africa that has 5 million people isn't the same. Part of the thing that makes the game wack later on, is the great power malus' for taking land off of each other. Oh, you want to take a colony from Great Britain, and you too are a great power? Welcome to 25 infamy per state, because you both have +20% malus applied.
Aplicador da Lei 7 月 20 日 下午 6:20 
yeah i noticed that too btw
Caracus  [作者] 7 月 20 日 下午 3:56 
Yeah works fine with 1.9, imgur just killed the graph picture..
BeheadThoseWhoInsultKane 7 月 18 日 上午 3:37 
This is still working. I'm using it in conjuction with "Better infamy" mod
Aplicador da Lei 6 月 22 日 上午 11:15 
is this still compatible with 1.9? im pretty sure it is but just to be sure lol
Caracus  [作者] 1 月 29 日 上午 10:48 
thats a meaningless warning luckily
bill21203 1 月 29 日 上午 9:53 
hi, i was scouring my debug_log for my crash on Monday and got this from this mod, would you look into it?
[01:55:55][lexer.cpp:363]: File 'common/defines/infamy_rebalance.txt' should be in utf8-bom encoding (will try to use it anyways)
Caracus  [作者] 2024 年 12 月 24 日 上午 2:05 
@Freglz its not. Infamy halfed halves the war goal costs while this rebalances the cost. Mods that make infamy decay faster are usually compatible however.