Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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EBF Flamers Burn Forests
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17.087 MB
2024 年 6 月 1 日 下午 11:38
2024 年 6 月 2 日 下午 6:59
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EBF Flamers Burn Forests

在 Kurziel 的 2 个合集中
Evolving Battlefields
11 件物品
Mods that work well with EBF
68 件物品
描述
Evolving Battlefields

Evolving Battlefields (EBF) is a series of mods that bring more fluidity to the game's combat situations. These mods are intended to improve the immersion and lore aspects of the game while making as little impact on vanilla balance as possible. The AI may not be able to take full advantage of some mods, but shouldn't shift the balance significantly.

Some People Just want to See the World Burn

This mod changes weapons with the trait Flame. This affects units like Chaplain, Crisis Suit, Dominion, Knight Crusader, and Immolater. Now attacks will have these additional effects:
  • Remove Forest, Brush, Recaf Weed and Orkoid Fungus in the targeted tile.
  • Adds a Burning Forrest feature that lasts for 6 turns.
  • Adds a Flames feature that lasts for 6 turns.
  • Adds a Smoke Screen that starts 2 turns after the flamer attack and lasts for 5 turns (ends 1 turn after the Burning Forest).
Burning Forests

Units that stay in the tile will take a reduced flamer hit each turn. Burning forests provide roughly half the biomass and movement penalty of regular forests.

Since the smoke screen provides the same amount of ranged damage reduction as a forest, I removed it from the burning forest.

These changes to cover will be applied before the damage for the attack is resolved.

Possible Future Plans
  • Possible expand the burning functionality to other terrain features.
  • Possible add an action to the appropriate units to burn tiles without opponents to attack.
I am open to feed back on whether this mod is in a good functional spot or if I should expand it.

Compatibility

This mod should not conflict with any mods. However there is an oddity with the Knight Crusader's heavy flamer attack, preventing it from being modified by ext. There may be conflicts with other mods that change KnightCrusader.xml. The conflict will not cause any crashes but may prevent the Knight Crusader's attacks from burning forests.

I have used the volcanic trees texture from my Gladius Recolored mod as the textures for the burning forests. If you prefer another mod's volcanic trees texture, raise it above this one in the load order.

This mod should affect weapons with the Flame trait added by other mods.
27 条留言
Hope an update comes out for the crashes because this mod looks great.
Verkava 2024 年 10 月 31 日 下午 2:35 
This is such a cool mod, but unknown crashes brakes the game. Sad.
Hymir2017 2024 年 10 月 11 日 上午 12:39 
So I know you're looking into it, but I wanted to point out that my game auto crash the second I unlock the Chaplain tech while playing the Space Marines

so that might be the thing (or at least one thing) causing the problem

hope this helps
Kurziel  [作者] 2024 年 10 月 9 日 下午 6:18 
I have been able to replicate crashing issues. However, Gladius has not been generating an error log. So, I'm having some issues pinpointing the problem. I will have an update posted as soon as I can.
[†] Generalseal 2024 年 10 月 9 日 下午 5:26 
im getting crashes with this mod at the turn 15-25 range
Alastor 2024 年 10 月 4 日 下午 5:59 
yeah I think this is crashing too. I fight a kastelan robot and its crashing
Girlpiss 2024 年 10 月 4 日 下午 12:41 
The game just closes when I select Killa Kans, no error logs or anything...
Skoiapio 2024 年 10 月 2 日 上午 2:01 
I tested. crash happens when I use mods city ruins or wrecks mods. and forest when burn don't add damage effect. I think problem on it
Skoiapio 2024 年 10 月 2 日 上午 1:44 
@Kurziel I use only EBF mods what don't need ather mod for installations and it crash when I'm trying look up on it bestiary
Kurziel  [作者] 2024 年 10 月 1 日 下午 6:09 
@skoiapio Do you have other mods installed that might change the burna boyz or their weapons or traits? We just this mod enabled I was able to research, produce and use the burna boyz.