Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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infantry AI simple modification
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标签: Mod
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446.771 KB
2024 年 5 月 24 日 上午 4:55
12 月 9 日 上午 9:16
43 项改动说明 ( 查看 )

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infantry AI simple modification

描述
----------改进了步兵AI,载具AI和动画-----------
小队优化(小队成员具有一定独立性)和个体AI行为逻辑优化.
AI步兵小队更好地实施火力压制和推进.
步兵移动行为和机动性的变化.
AI士兵在遇到手榴弹时会优先躲在障碍物后,而不是四处乱跑.
AI步兵单位攻击其半径内敌对单位的优化,提高了步兵反装甲能力和效率.
玩家和AI单位会在一定情况下自动投掷手榴弹,燃烧瓶,白磷弹甚至炸药包来攻击掩体内的敌军.
玩家和AI单位会在一定情况下自动投掷烟雾弹来进攻或者防御.
玩家和AI单位会优先对射程内敌军载具(装甲)单位使用各种反装甲武器如集束手榴弹,反坦克手雷,炸药包等等.
玩家和AI单位会自动向射程内敌军载具(装甲)单位投掷白磷弹或者燃烧弹.
优化了人物动画以及动画逻辑,替换了部分动画以提高步兵作战效率,如修改了转身扔雷的动作.
优化了拉栓和跑步动画,使其看起来更流畅和自然.
允许装甲单位移动时对目标瞄准开火.
玩家和AI的火炮,火箭炮单位会自动攻击视野内且在射程内的敌军单位,并打击软目标为主.
MG42枪声调整.

---------- Improved infantry AI, vehicle AI, and animations -----------
Squad optimization (squad members have a certain degree of independence) and individual AI behavior logic optimization.
AI infantry squads better implement suppressive fire and advancement.
Changes in infantry movement behavior and mobility.
AI soldiers prioritize taking cover behind obstacles when encountering grenades instead of running around randomly.
Optimized AI infantry units attacking hostile units within their radius, improving infantry anti-armor capability and efficiency.
Player and AI units will automatically throw grenades, Molotov cocktails, white phosphorus shells, and even explosive packs under certain circumstances to attack enemies in cover.
Player and AI units will automatically throw smoke grenades for offense or defense under certain circumstances.
Player and AI units will prioritize using various anti-armor weapons such as bundled grenades, anti-tank grenades, explosive packs, etc., against enemy vehicle (armored) units within range.
Player and AI units will automatically throw white phosphorus shells or incendiary bombs at enemy vehicle (armored) units within range.
Optimized character animations and animation logic, replacing some animations to improve infantry combat efficiency, such as modifying the turning-and-throwing grenade animation.
Optimized bolt-pulling and running animations to make them appear smoother and more natural.
Allowed armored units to aim and fire at targets while moving.
Player and AI artillery and rocket launcher units will automatically attack enemy units within their line of sight and range, primarily targeting soft targets.
MG42 gunshot sound adjusted.


分离自 Derived from: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3225523571
148 条留言
Ampyr 17 小时以前 
When ordering a squad to form a line with right click drag, some of them form in line and the rest bunch up to each other.
XShooterX 12 月 10 日 上午 2:27 
Got a bug where hotkey for smoke grenades (F3) is not working, especially for commonwealth infantry
roflcake$ 12 月 6 日 上午 12:19 
The best mod creator for this game by far. Can't believe the devs still haven't fixed the game's AI.
22222222  [作者] 12 月 3 日 下午 9:39 
@Kenneth 了解,mod今天会进行更新,并且提高兼容性
Kenneth 12 月 3 日 下午 9:16 
大佬您好!mod最近有点小bug,在征服准备界面/素材库查看特定坦克的时候,会出现“tank rear mg”的报错弹窗,有时候在选择征服存档时也会出现。我试验了一下,是单个模组出现的问题,不是mod兼容性影响。目前报错过的坦克有苏联is2-1943、德国改型kv1(75炮那个)、还有新dlc中的英国巡洋坦克mk1各型。如您需要我可以复现bug截图发给您,感谢您的模组带来的欢乐与便利!:steamhappy:
Georgioskaz 11 月 27 日 下午 6:11 
My soldiers are just very hard to control now, they ignore movement orders and sometimes enter a moving back and forth loop when escorting vehicles.
Limbo 11 月 20 日 下午 9:25 
I don't seem to get soldiers that bleed anymore and my medics have had no action at all. Does this mod affect how soldiers can be revived? Looks good overall but I'm pretty inexperienced with the game but I needed something that addresses the default AI which is very lame. I don't think the smoke is overdone at all.
roflcake$ 11 月 17 日 下午 11:28 
@UKSF - no
UKSF 10 月 15 日 上午 10:57 
does this work with hotmod ?
22222222  [作者] 10 月 14 日 下午 9:37 
@[thug] floomper Try resubscribing to force update the mod files; if it still doesn't work, try searching for and deleting the 3253307216 subfolder in the 400750 folder, then resubscribe again. It might be due to yesterday's update.