X4: Foundations

X4: Foundations

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Add More Sectors
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7 maja 2024 o 22:18
17 września o 9:43
Listy zmian: 15 ( zobacz )
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Add More Sectors

W 1 kolekcji stworzonej przez Treybor
My Mod Playlist
Przedmioty: 15
Opis
Adds 55 new clusters to the game using existing assets within the game, these are all from my previous sector mods bundled together with some new changes for 7.0.

Updated - 8.0 Compatibility 9/17/25 -> 13 New Clusters

I also recommend either my economy mod or jobs shuffle mod or any other mod that does similar so that the jobs system can place ships in the new sectors.

New Sectors
* Images up to date on workshop as of 9/17/2025.

Argon - Aladna Hill, Sanctuary, Icon, Titania. Last Bastion I/II/III

Antigone - Red Light I, IV, VII

Paranid - Fierce Clarity, Holy Ground, Deliverance

Holy Order - Friar's Retreat, Perpetual Sin, Armada's Rage, Priest Refuge. Untainted Eternity, Hall of Judgement

Pioneers - Ralston, The Expanse

Zyarth - Family Lomm, Family Z'rt, Family Dhrun, Zyarth's Stand, Family Khm, Split Fire, Family Dhiok

Teladi - Nopileos' Legacy, Merchant Haven, New Income, CEO's Retreat, Bad Debt, Profit Imperative, Profit Share, Teladi Company Headquarters, Ministry of Finance Headquarters

Xenon - Matrix #7 Alpha/Beta, Matrix #152, Matrix #118, Matrix #499, Matrix #191, Matrix #329, Matrix #313, Matrix #772, Matrix #819, Matrix #821, Matrix #828, Matrix #661, Matrix #937, Matrix #449

Unowned - Serra, Urvasi, Moksha, Petty Vendor, Faithful, Crescent Servant, Rising Solitude, Honour Guard, Willing Sacrifice, Tebathimanckatt's Legacy, Shadow's End

Freedom's Reach and Mists of Artemis Factionlogic has also been turned on from the start (Just visiting the sector unlocks the factionlogic anyway in vanilla, this skips the step of needing to travel there)

Boron linked systems unlock when the Kingdom End Gate is opened, Save Game Compatible Scripts are enabled for these so should unlock if you've already completed the quest line.

Compatibility

Recommended for a new game (works mid-save but I have not extensively tested enough to tell you that it is 100% safe to do so, all sectors just spawn in unowned with no stations) and I would not remove mid-save, it may cause some logic issues with the game to have entire ships/sectors/stations suddenly go missing but again I have not fully tested this to recommend it

Works with any other mod as long as they don't touch the same gates or use the same sector space as this mod.

This is a collection of all my sector mods and will be the main focus for any future sectors/map changes that I may add, there are just far too many modules for me too keep updating and condensing them into a singular mod is the path forward.

Station Shuffle Mod is native to this mod to properly seed modded systems with vanilla production wares

Please give feedback especially on light levels

Compatibility Patches

Anyone with the know how is more then welcome to modify this as they see fit, I'm already pretty busy with my current released mods to be doing compatibility patches, this mod alone has taken a multitude of hours to put together, if you want to learn how to create a sector or modify a sector then just open the files in here and start fiddling around, starting out is the hardest but gets easier once you know what your doing. Also the Egosoft Discord server in the modding section is full of helpful people as well as I check in every so often as well.

I did write a guide on moving sectors a while ago if anyone needs pointers.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3061357290

Donate

I love modding this game, mods will always be free and I will always be trying to push more content but if you want to show some appreciation then consider buying me a coffee to help keep me awake on some of this coding
Ko-Fi[ko-fi.com]
Popularne dyskusje Zobacz wszystkie (2)
2
11 lipca 2024 o 16:02
Small Issue
Ishimuro
2
20 września 2024 o 16:40
Feedback
Treybor
Komentarzy: 229
Gennadiy 47 min temu 
@Treybor Oh, I understand. Thats the only dlc I chose not to get...
Treybor  [autor] 18 godz. temu 
@Gennadiy i forget what textures i used for that specific sector but if you see pink or missing textures its bc you are missing the associated dlc that has those textures
Treybor  [autor] 18 godz. temu 
@Gennadiy its bc you don't have timelines, fixed it so it now properly says requires Timelines
Gennadiy 18 godz. temu 
Petty Vendor has a giant pink (missing?) graphic in the background covering like half the sector.
GeekWere 5 grudnia o 19:49 
Ended up in the Xenon Matrix Alpha sector and dang is it cool looking! Would love some lore behind the buildings there. :)
Treybor  [autor] 3 grudnia o 12:53 
@vidz99 hmmm thats the first i've heard or seen of that, it should work fine but I'll take a look when I have some time
vidz99 3 grudnia o 12:28 
Ok, thanks for the info. Something else: Traversing Last Bastion I with the autopilot does not work. It does not lock on to the super highways.
Treybor  [autor] 2 grudnia o 18:17 
@vidz99 ah, that is bc i forgot to add timelines as a required dlc and you probably dont have that dlc
vidz99 2 grudnia o 8:07 
There are textures missing in 'Profit Imperative'. I have a big magenta circle where a planet should be and also parts of the space are missing.

https://imgur.com/a/jKinxMw
Treybor  [autor] 24 października o 21:16 
@ItsBB it works on my end, are you updated to the latest x4 update? or are you using a mod that moves vanilla sectors?