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Keep me tuned up, and i see to split those appart to patch the NSC Version of this to a version with mor varity. Don't forget you dont need to always do new meshes. Recolors, or painting stuff can also sometimes help to create new moduls.
Or set some attenas or simple stuff. Sometimes just small details also give varity. Don't always need to be big new ships :) but a hint, if you wanna complete your set on a big step, check out for a starbase. Maybe mashup your turrets with a ship or something, if you dont find something new :)
If i know the universe i also try to atleast find a good spot for everything matching the lore
But you're very welcome. A User of your Mod asked me to do a patch so he can do a NSC3 playthrough :)
For Shipsets with less models like yours, or like the Dalek have you either resize other ships (what i did to your colony ship, since it looks the best for carrier and Juggernaut) or you Mashup two ships. (like i did for Strike Cruiser) Its just basicly trying to work around it.
Mostly resize does it also. So you for example since Dreadnought is in NSC3 just a bigger Dreadnought its logical to resize the Battleship for a bigger Dreadnought if no assets is there.
Rest is just working moduls on correct places and try to match locators on suiting sections.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3492365587