Space Engineers

Space Engineers

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Block Culling
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Type: Mod
Mod category: Script
文件大小
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71.114 KB
2024 年 5 月 1 日 下午 6:19
2 月 11 日 上午 10:34
18 项改动说明 ( 查看 )

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Block Culling

描述
Makes fatblocks with blocks on all sides invisible. Boosts FPS upwards of 3x.




Questions, comments, concerns? Leave a comment below, or reach out to the author on Discord @aristeas.
Want to support Aristeas so she can keep modding? https://ko-fi.com/aristeas
热门讨论 查看全部(1)
5
2024 年 10 月 20 日 下午 5:06
Blocks being culled without being fully covered.
Hikari
53 条留言
VivaVii 7 月 27 日 下午 12:04 
This seems to hide a lot of blocks that are still visible despite being attached on all six sides. Is there any effort put into fixing this issue? Some of my beauty shots are occasionally missing blocks.
Aristeas  [作者] 2 月 14 日 上午 11:24 
Oh, I disabled the commands because the changes made alongside them bricked the mod on plugin loader. I'll remove them from the description.
ditb3 2 月 14 日 上午 8:00 
I dunno but the commands seem broken? But I can feel some optimization effect.
Aristeas  [作者] 2 月 12 日 下午 3:09 
oh, that's not ideal. It seems to be working fine on my end, try reinstalling the mod.
ditb3 2 月 12 日 上午 10:55 
After using it on plugin loader, it stops working even if I am not using plugin loader. Is it normal and means maybe I should just wait for fixing? :(
Aristeas  [作者] 2024 年 10 月 2 日 下午 5:44 
Thanks for the bug report. I might not be able to fix it on my end, but will take a look... eventually, heh
Devilers 2024 年 9 月 30 日 上午 12:24 
That's what I was talking about.
@TheUndone_Crat - for me it was if multiple explosions would spawn on enemy grid for most time. Small grid would explode normally for most time, in rare cases they also cause crash. But large grids = 100% crash no matter how damage them :/
TheUndone_Crat 2024 年 9 月 29 日 下午 5:40 
and to specify by "random" I mean it doesn't always cause a crash when a grid gets obliterated upon impact with the ground
TheUndone_Crat 2024 年 9 月 29 日 下午 5:35 
I'm experiencing a seemingly random crash when grids explode, more often on crashing into the ground but I experienced it just shooting at a grid once or twice. Disabling this mod kept the crashes from occurring however they only started occurring once I got WeaponCore and this mod together (I was using this mod before I got WeaponCore)

So I assume it's both WeaponCore and Block Culling together that cause the crashes
Devilers 2024 年 9 月 27 日 下午 1:06 
Was writing fast, sry for mistakes :D I think u'l understand)