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@TheUndone_Crat - for me it was if multiple explosions would spawn on enemy grid for most time. Small grid would explode normally for most time, in rare cases they also cause crash. But large grids = 100% crash no matter how damage them :/
So I assume it's both WeaponCore and Block Culling together that cause the crashes
I think there is something what that how block is removed from render by our mod.
During explosion it may damage the internal blocks that are culled and thus trying to place some decals on them. But they are hidden and this is causing some of the render objects to be null during those operations.
Second guess is that something is related to thread collision. Object got destroyed in another thread while being used in current.
If it runs client side it would be awesome to get it as a plugin for the plugin loader. or if it can run purely server side it would be awesome to get it as a torch plugin. but regardless this is awesome
Thanks!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2042716312
from what I can see it hasnt made a boost to FPS in any major way.
Does this worsen or quicken server performance if they use this?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2225263099
I had some single ForceField Generators (Hangar Doors) block culled in the “open”. Full and partial armour blocks on 5 sides, with the invisible-but-airtight segment of another FGHD block on the 6th. :)
Great work, thanks for the mod!