边缘世界 RimWorld

边缘世界 RimWorld

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MIM - WH40k Anomaly
   
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Mod, 1.5, 1.6
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2024 年 4 月 28 日 上午 8:03
7 月 28 日 上午 9:05
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MIM - WH40k Anomaly

在 emitbreaker 的 2 个合集中
MIM WH40k Mod Collection
50 件物品
MIM WH40k Mod Collection 1.6 Migration Completed
45 件物品
描述
Core library for MIM's Anomaly related contents.

What's this mod?

This is extended contents pack for Anomaly DLC. Since the Anomaly mechanism works pretty much differently with other DLCs, I have decided to make a dedicated library for those contents.

You have to use Necron Faction mods to properly use this library.

Necron Contents
As per first step, this pack contains,

1. New Knowledge for Necrons (Basic / Advanced)
2. Necrons as an Entity - Now all necrons considered as an Entity, and they will provide necron knowledge when imprisoned / held by platform.
3. New incidents - same as Vanilla Entities, each necron model has their dedicated incidents as well as researches unlocked by their discovery.
4. Harmony patch for Research tab - Necron research tab is now same as, but works separately from, vanilla Anomaly research tab. So, you can do the three researches at the same time in theory - Vanilla researches, Anomaly Studies and Necron studies.
5. Unlock-able contents with Monolith level - Once monolith is activated, Necron Resarch Bench will work as your initial source of study as well as its original function as research bench. Same as the Anomaly contents, some random incident will cause conflict between your colony and necron underworld dynasty. Defeat, capture, and study them to reproduce their technology.

Buy me a coffee if you wish[buymeacoffee.com]
61 条留言
Blink Welder 10 月 8 日 上午 11:37 
@emitbreaker Oh, the bug isn't that they can't wear clothes, its that the whole "Assign" popup stops working ( Rimworld stops displaying all the other columns and fields).

Exception filling window for RimWorld.MainTabWindow_Assign: System.NullReferenceException: Object reference not set to an instance of an object
[Ref F8E53C9D] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
emitbreaker  [作者] 10 月 4 日 上午 10:15 
@Blink Welder That's not a bug. Necrons are prohibited to wear any clothing. Perhaps I need to add yet another Harmony patch to ignore those logic.
Blink Welder 10 月 4 日 上午 9:56 
@emitbreaker Thanks!

I finally hit a real "bug", which is if you capture a Necron as a prisoner instead of an anomaly (yep, it's an option) once you recruit them Rimworld fails once it tries to show their apparel policy in the “Assign” popup - it stops filling in the rest of the items in the window. I suspect them not being from a “Colonist_...” type pawn means they’re never meant to be recruited. Oh well, it was a good run, got to day 166 before I abandoned that colony!! LOL. Super fun so far, I’m really happy with all your mods.

The only other tricky thing I hit is if I revive a dead Necron anomaly, that Necron comes back at 100% health immediately, so whatever poor pawn I used to administer the reanimation protocol is pretty much getting a serious beatdown before anyone else can react. I've got a freezer full of dead Necrons waiting on figuring out a solution to that. I think I need to just load up the "doctor" with Marine armor and hope for the best :D
emitbreaker  [作者] 10 月 4 日 上午 3:46 
@Blink Welder Those Anomaly summoning mechanism works oddly sometimes. To unlock the summonings, you need to finish prerequisite summon. Will check the logic once again when I got a spare time.
Blink Welder 9 月 30 日 下午 2:58 
okay, If I manually spawn a plasmancer the "Necron Fabrication" option pops up, it's just that I'm not able to summon them normally, I only get flayers. :/ Not sure if I should keep trying or just do it in debug and move on....
Blink Welder 9 月 30 日 下午 2:44 
I’m stuck.

In the Codex, I’ve finished everything in “Necron Basic” and got the “Necron Tomb” in the advanced. On research I’m blocked on whatever is after “Raider Force” and “Tomb citadel”. I think one of them is “Necron Fabrication”, I can see “Gauss Weapons” down the chain showing it as a dependency but it’s something still labeled “unknown”. I can’t seem to summon a Plasmancer or Necron Lord, only Flayers show up, though everything lower seems to summon correctly. I’ve built the Necron research bench, smelter, and tomb. I’ve even successfully reanimated a dead flayer (I built a reanimation protocol at a crafting spot). The only other missing thing is I don’t see the techno-sorcery bench in the “production” list of buildable tables….

Not sure what’s next. Do I just need a higher summoning skill? I'm only at like 41%...
Blink Welder 9 月 29 日 下午 6:27 
I summoned a Plasmancer and "only" got 4 flayed ones. No Plasmancer. Not sure if that's something that can happen, just trying to unlock all the basic Necron anomaly stuff and going through them all one by one :D

I got lucky with a raid earlier and captured a flayed one and only lost one pawn, a leg off of another and a bunch of fingers fingers from a third. I think I got off pretty light :D. I'm terrified if it ever breaks out, though. Lots of fun!
emitbreaker  [作者] 9 月 26 日 下午 8:19 
@Blink Welder That's the purpose of this mod for now XD
Blink Welder 9 月 26 日 下午 6:08 
HA! I summoned flayers with a not great summoner and 4 (!!!) showed up. Luckily they too just wandered off the map or else they could have casually killed every living thing on the map without taking damage. Never mind, I'm very happy they just leave. I suspect that trying to do this using a
bunch of normal rimworld pawns is a really really bad idea :D :D
Blink Welder 9 月 26 日 下午 3:15 
I finally got brave enough to try summoning my first Necron's, and three (!) scarabs spawned, but they quickly exited the map and didn't attack anyone. I'm relieved, but I'm thinking that wasn't the intended outcome. I was sort of hoping to find a defeated scarab in the carnage for a bit of that sweet Necrodermis. :D