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Exception filling window for RimWorld.MainTabWindow_Assign: System.NullReferenceException: Object reference not set to an instance of an object
[Ref F8E53C9D] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
I finally hit a real "bug", which is if you capture a Necron as a prisoner instead of an anomaly (yep, it's an option) once you recruit them Rimworld fails once it tries to show their apparel policy in the “Assign” popup - it stops filling in the rest of the items in the window. I suspect them not being from a “Colonist_...” type pawn means they’re never meant to be recruited. Oh well, it was a good run, got to day 166 before I abandoned that colony!! LOL. Super fun so far, I’m really happy with all your mods.
The only other tricky thing I hit is if I revive a dead Necron anomaly, that Necron comes back at 100% health immediately, so whatever poor pawn I used to administer the reanimation protocol is pretty much getting a serious beatdown before anyone else can react. I've got a freezer full of dead Necrons waiting on figuring out a solution to that. I think I need to just load up the "doctor" with Marine armor and hope for the best :D
In the Codex, I’ve finished everything in “Necron Basic” and got the “Necron Tomb” in the advanced. On research I’m blocked on whatever is after “Raider Force” and “Tomb citadel”. I think one of them is “Necron Fabrication”, I can see “Gauss Weapons” down the chain showing it as a dependency but it’s something still labeled “unknown”. I can’t seem to summon a Plasmancer or Necron Lord, only Flayers show up, though everything lower seems to summon correctly. I’ve built the Necron research bench, smelter, and tomb. I’ve even successfully reanimated a dead flayer (I built a reanimation protocol at a crafting spot). The only other missing thing is I don’t see the techno-sorcery bench in the “production” list of buildable tables….
Not sure what’s next. Do I just need a higher summoning skill? I'm only at like 41%...
I got lucky with a raid earlier and captured a flayed one and only lost one pawn, a leg off of another and a bunch of fingers fingers from a third. I think I got off pretty light :D. I'm terrified if it ever breaks out, though. Lots of fun!
bunch of normal rimworld pawns is a really really bad idea :D :D