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Checking the assemblies, the function "TryFindRandomShellDef" does not check for null when evaluating the damageDef value of shells. So if your mortar shell doesn't have a damageDef set the init function for the siege will fail and no supplies get sent.
Easiest fix would be to add "Smoke" as the damageDef for the disruptor flare shell, since "Smoke" doesn't do any damage and is defined with false for "harmsHealth", so it would never be selected as viable for sieges.
Alternatively you could make a new damageDef, just make sure to set "harmsHealth" false, so it won't appear in sieges.
I have 4 shells nearby, I've moved them around storages but on reloading the Mortars I don't get the option to load flares.
Reload options are High-explosive, Incendiary, EMP, Foam, Smoke, Anti-grain, Toxic, Tar.
Tested in Vanilla with just this mod enabled.