安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题












And now, I want "King of Clubs"... :)
Hey there, thanks for checking it out.
The fleeing HVT is a deliberate narrative choice but i can assure you, you'll definitely meet him again.
That "killing additional targets to prevent alarm" is a pretty good idea and i'll keep that in the chambers for something.
Thanks for playing:)
And I think I know how the leader of the syndicate escaped. Apparently because you need to kill the leaders first and then be distracted by additional targets in order to prevent the alarm from being raised. Perhaps it is worth giving the player a choice of the order of tasks with the corresponding consequences for the development of events (then this will add replayability
But the mission is beautiful even now. For a one-time playthrough.
Thanks dude, still waiting for what you cooking man :)
@holygeorge7
Thanks for checking, man. Really appreciate it :)