全面战争:战锤3

全面战争:战锤3

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True Champions of Chaos
   
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2024 年 4 月 21 日 下午 8:39
12 月 10 日 下午 4:46
20 项改动说明 ( 查看 )

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True Champions of Chaos

在 Cerb 的 2 个合集中
Cerb's Realism and Difficulty Collection Vanilla
83 件物品
Chaos Dwarf Challenge Mode
50 件物品
描述
The chosen of chaos are supposed to be among the best fighters in the world, with incredibly thick armor, raining immensely strong blows upon their enemies. This mod drastically reduces the size of the following units but increases their stats to compensate. Each unit should have similar combat prowess to the current balance, but it feels more thematic to have them in smaller units.

Chaos warriors (100 entities -> 40), extra 20 armor, ~80% more hp, ~doubled melee damage
Chosen (80 entities -> 24), extra 20 armor, doubled health, doubled weapon strength
Chaos knight (60 entities -> 16), 20 armor, tripled health, ~120% weapon strength, higher leadership
Aspiring champion (16 entities -> 8), 80% health, 20 armor, 80% weapon strength, increased melee attack and defence, increased leadership
Doom knight (32 entities -> 8), 120% health, 20 armor, given significantly higher ap damage, given bonus vs large,
Bloodcrusher (32 entities -> 16), 60% more health, 60% more weapon strength, higher splash
Skullcrusher (32 entities -> 8), 170% more health, 20 armor, significantly higher ap damage, better splash, bonus vs large for regular variant
Skullreapers - (60 entities -> 20), 200% health, 100% base weapon strength, 50% armor pen weapon strength, more splash, immunity to flanking
Wrathbringers - (32 entities -> 12) 130% health, 60% base wep str, 100% armor pen damage, immunity to flanking

As with all small units, they will be weaker in 1v1 situations where they may get encircled, but will be stronger when supported by swarms of their followers.

In addition, the marks of chaos have been redesigned for these units, giving each god marked unit a very different playstyle.

Khorne marked chaos warrior/knight and chosen excel at killing massed enemy units but are weaker against exceptionally skilled enemies, these units have frenzy, far higher spell resistance, splash damage, higher armor piercing damage and leadership, but with reduced melee defence. They will carve a swathe through their enemies but are susceptable to being ground down over time.

Nurgle marked chaos warrior/knight and chosen units excel at fighting enemy armored melee units and armor piercing units, but are weak against enemy ranged especially flaming projectiles, or high damage dealers in general. They have a very high level of ward save, and have a super powerful poison on their weapons, but are drasically slower, are much easier to hit and hit less often in melee, and become very vulnerable to fire. They are masters of attritional warfare able to outlast many enemies.

Slaaneshi marked chaos warrior/knight and chosen units excel at fighting skilled enemies in melee, and keeping enemies locked down. These units have essentially two modes, their default mode boasts incredibly high defences, damage reflection and debuffs to weaken enemy units in melee. Their second mode sheds many of their defences for an incredibly big damage boost. Essentially they can transform from the tankiest unit in your army to one of the highest damage dealers at the press of a button - but being slaaneshi they don't enjoy killing their enemies without getting their fun in first...

Tzeentchian marked chaos warrior/knight and chosen units excel at fighting enemy mages or units that have magic attacks, and bolstering friendly spellcasting. They have magical attacks, a barrier, remove magic attacks from enemies they're fighting in melee, and replenish winds of magic pool while fighting in melee. They also significantly disrupt enemy spellcasters in melee with them, while being close to immune to magic themselves.

Undivided units have small boons from each of the four gods, without any of the negatives, so currently have a very small amount of ward save, a small amount of magic resist, a small amount of melee defence and a reasonable amount of leadership. They are also often seen as leaders among the ranks of chaos, and as such have an aura to boost other units combat prowess and bravery, at the cost of becoming a bit too courageous for their own health.






Patreon Support
I always appreciate support to keep my mods updated and new ideas flowing. I've never asked in the past but motivation comes and goes, and important people in my life don’t consider this a good use of my time, so times change I guess. I’ll always try my best but hey, incentive never hurts.
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111 条留言
Cerb  [作者] 12 月 10 日 下午 4:46 
Updated norscan chaos warriors, and pleasureseekers, thanks for the feedback mate
Cerb  [作者] 12 月 9 日 下午 12:45 
yeah ill check them out and probably change
Vaxar Kun 12 月 9 日 上午 3:38 
it would appear you either missed or deliberabily skipped the unit "Pleasureseekers" - it's a 32 entity daemonic cavalry - however, you did change Skullcrushers, another 32 entity daemonic cavalry - are there plans to change the pleasureseekers or perhaps undo skullcrushers, for the sake of consistency?
Cerb  [作者] 12 月 6 日 下午 1:25 
Cheers will fix
Vaxar Kun 12 月 6 日 上午 9:32 
Apart from the DLC units, it seems norsca's chaos warriors (from altars) have a different key. Your stats show up but its still the vanilla number of entities
https://i.imgur.com/n0HCWlj.jpeg
Cerb  [作者] 6 月 1 日 上午 12:24 
Youre right thanks will fix
Vaxar Kun 5 月 31 日 下午 9:20 
thanks for the change.
Minor bug report: Chaos Knights of Tzeeenth still have The Gods Own Eyes ability - i believe it was for all chosen/knights but its now supposed to be undivided only. At least none of the other marked ones have it
Cerb  [作者] 5 月 31 日 上午 5:13 
<3
OHM 5 月 31 日 上午 5:00 
Thanks to Sigmar that you're still about Cerb. I appreciate your mods.
Cerb  [作者] 5 月 30 日 下午 10:35 
Always love mate, give me feedback i give you changes :)