Victoria 3

Victoria 3

465 ratings
Kuromi's AI
13
5
4
4
3
3
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
412.601 KB
20 Apr, 2024 @ 12:57pm
2 Oct @ 1:00am
29 Change Notes ( view )

Subscribe to download
Kuromi's AI

Description
This is my personal mod to improve AI's behavior - economy, politics, military size, etc. This is a pure AI mod. It contains no gameplay changes or cheats.

I respect the sandbox nature of the game. As such the changes are made to stay as close as possible to my interpretation of the developer's intent. Majority of the changes are number tweaks based on existing AI mechanics. I also tested each change to confirm that they had the intended effect.

Main features:

- Made AI increase construction capacity after researching Steel-Frame Buildings.
- Removed handicaps that made non-European countries terrible at managing their economy.
- Made AI prioritize states with insufficient taxation capacity when building government admins.
- Improved AI's ability to adopt new production methods.
- Made AI more flexible with political reforms.
- Increased technology priority for pre-requisites of Railways.

And many more... See README in the download for the full changelog.

Recommended mod(s):

Upgradeable Everything helps AI upgrade units.

Compatibility: It is recommended to load this mod before (above) other mods but after bug fix mods i.e. UHM. Some AI behavior may be overwritten, with the most common conflict point being AI strategy. Other parameter changes will remain in effect.

This mod conflicts with certain mods that change technologies and certain buildings (construction sector, government admin, power bloc statue). You can resolve it by deleting the corresponding folder in this mod.

This mod can be added / removed without breaking saves.
425 Comments
小鼠宝1.1.7群岛 11 hours ago 
I found a bug in this technology mod, where factories similar to car factories can produce tanks, and AI tends to use them instead of making realistic choices. Similarly, with plastic factories, AI rarely selects tires. Can this be fixed with a patch? Thank you
j 2 Oct @ 5:13am 
Thank you for the update <3 <3 <3
DeluvianSenecca 2 Oct @ 2:20am 
Thank you for the update. This mod is a must for anu playthrough!!! Thanks so much for the great quality work!
KuromiAK  [author] 2 Oct @ 1:12am 
Updated to support 1.10.3.

The 1.10.3 update seemed to add support for controlled deficit spending for the AI, primarily used by Austria for their JE. I extended the trigger to apply to any country with a low enough interest rate. I didn't see a noticeable change for Austria or other countries, possibly because I made it turn off when countries go to war.

Lowered AI's desire to subsidize railways. Ever since 1.10 AI has been building an excessive amount of them and going bankrupt.

Added technology requirements to triggers for exporting late game goods. This is to prevent tiny amounts of them from showing up on world market ahead-of-time. The root cause with subventions is yet to be fixed by Paradox.
KuromiAK  [author] 1 Oct @ 5:38pm 
Not yet.
j 1 Oct @ 10:07am 
1.10.3 supported?
Some Guy 84 28 Sep @ 11:26am 
Will this still work with 1.9.8 or do I need to de activate it?
Sain† 27 Sep @ 12:29am 
Not sure how it affects ai logic, but i edited this in 01_admin_strategies and the bug didnt reappear (i did same thing for telephones and radios)

automobiles = { stance = wants_export
trigger = {
AND = {
kai_has_high_supply = { GOODS = automobiles }
has_technology_researched = combustion_engine
}
}
}
Tortillian 24 Sep @ 4:10pm 
I love you
KuromiAK  [author] 23 Sep @ 7:15pm 
Updated the mod to support 1.10.0. This is primarily a compatibility patch. Improvements will come at a later date. (Or I might be distracted by EU5 release...)