Victoria 3

Victoria 3

464 hodnocení
Kuromi's AI
13
5
4
4
3
3
2
2
   
Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
Velikost souboru
Přidáno
Aktualizováno
412.601 KB
20. dub. 2024 v 12.57
2. říj. v 1.00
Poznámky ke změnám (29) – zobrazit

Klikněte na „Odebírat“ pro stažení položky
Kuromi's AI

Popis
This is my personal mod to improve AI's behavior - economy, politics, military size, etc. This is a pure AI mod. It contains no gameplay changes or cheats.

I respect the sandbox nature of the game. As such the changes are made to stay as close as possible to my interpretation of the developer's intent. Majority of the changes are number tweaks based on existing AI mechanics. I also tested each change to confirm that they had the intended effect.

Main features:

- Made AI increase construction capacity after researching Steel-Frame Buildings.
- Removed handicaps that made non-European countries terrible at managing their economy.
- Made AI prioritize states with insufficient taxation capacity when building government admins.
- Improved AI's ability to adopt new production methods.
- Made AI more flexible with political reforms.
- Increased technology priority for pre-requisites of Railways.

And many more... See README in the download for the full changelog.

Recommended mod(s):

Upgradeable Everything helps AI upgrade units.

Compatibility: It is recommended to load this mod before (above) other mods but after bug fix mods i.e. UHM. Some AI behavior may be overwritten, with the most common conflict point being AI strategy. Other parameter changes will remain in effect.

This mod conflicts with certain mods that change technologies and certain buildings (construction sector, government admin, power bloc statue). You can resolve it by deleting the corresponding folder in this mod.

This mod can be added / removed without breaking saves.
Počet komentářů: 424
j 2. říj. v 5.13 
Thank you for the update <3 <3 <3
DeluvianSenecca 2. říj. v 2.20 
Thank you for the update. This mod is a must for anu playthrough!!! Thanks so much for the great quality work!
KuromiAK  [autor] 2. říj. v 1.12 
Updated to support 1.10.3.

The 1.10.3 update seemed to add support for controlled deficit spending for the AI, primarily used by Austria for their JE. I extended the trigger to apply to any country with a low enough interest rate. I didn't see a noticeable change for Austria or other countries, possibly because I made it turn off when countries go to war.

Lowered AI's desire to subsidize railways. Ever since 1.10 AI has been building an excessive amount of them and going bankrupt.

Added technology requirements to triggers for exporting late game goods. This is to prevent tiny amounts of them from showing up on world market ahead-of-time. The root cause with subventions is yet to be fixed by Paradox.
KuromiAK  [autor] 1. říj. v 17.38 
Not yet.
j 1. říj. v 10.07 
1.10.3 supported?
Some Guy 84 28. zář. v 11.26 
Will this still work with 1.9.8 or do I need to de activate it?
Sain† 27. zář. v 0.29 
Not sure how it affects ai logic, but i edited this in 01_admin_strategies and the bug didnt reappear (i did same thing for telephones and radios)

automobiles = { stance = wants_export
trigger = {
AND = {
kai_has_high_supply = { GOODS = automobiles }
has_technology_researched = combustion_engine
}
}
}
Tortillian 24. zář. v 16.10 
I love you
KuromiAK  [autor] 23. zář. v 19.15 
Updated the mod to support 1.10.0. This is primarily a compatibility patch. Improvements will come at a later date. (Or I might be distracted by EU5 release...)
jdiu3 23. zář. v 10.57 
Is this compatible with 1.10?