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The official mod has been updated to versions 1.5 and 1.6. Support for the mod has been resumed.
Please delete this copy.
From my research, Anomaly is currently at the back of the purchasing list - from what I understand it's not as much of a framework as the rest and actually quite contained and comparatively linear. It just doesn't have a lot going for it and yet its tied for most expensive. From what I understand the anomaly mod is very linear in how it wants you to counter its content.
Rimworld as a whole is becoming a very expensive endeavor, given a lot of mods rely on one DLC or another, so I see his point. If we assume for a second that the guy who understands game design so well that he wrote a book and created a very successful game understands economics as a large game in itself, and may choose to maximize his gains- I can TOTALLY believe that the developer could be trying to push the envelope in some way.
Verse.PatchOperationReplace(xpath="*/ThinkTreeDef[defName = "Animal"]/thinkRoot/subNodes/li[20]/subNodes/li[4]"): Failed to find a node with the given xpath
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3224445931\1.5\Patches\HardWA.xml
[Hardworking animals 1.5 - Forked] Patch operation Verse.PatchOperationReplace(*/ThinkTreeDef[defName = "Animal"]/thinkRoot/subNodes/li[20]/subNodes/li[4]) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3224445931\1.5\Patches\HardWA.xml