Europa Universalis IV

Europa Universalis IV

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Historical Institutions 3.0
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2024 年 4 月 5 日 上午 10:17
8 月 12 日 上午 10:55
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Historical Institutions 3.0

描述
A revival of the outdated historical institutions mod. Significantly reduced institution spread and increased cost for non-European cultures are included, to reflect the emergence of Europe, as the center of global affairs during the era of EU4. There are both pre-1600 modifiers and post-1600 modifiers that affect institutions. Post-1600 modifiers lower institution spread further primarily in order to balance out the globalized institutions starting from global trade, while also representing Europe's continuously increasing lead.

Pre-1600 Modifiers (based on tech group):

Western European:
-Embracement cost: -10%

Eastern European:
-Embracement cost: +10%
-Institution spread: -20%

Muslim:
-Embracement cost: +100%
-Institution spread: -85%

Oriental:
-Embracement cost: +100%
-Institution spread: -60%

African:
-Embracement cost: +200%
-Institution spread: -100%

Indigenous:
-Embracement cost: +500%
-Institution spread: -125%

Post-1600 Modifiers:

Western European:
-Embracement cost: -10%

Eastern European:
-Embracement cost: +10%
-Institution spread: -20%

Muslim:
-Embracement cost: +175%
-Institution spread: -120%

Oriental:
-Embracement cost: +350%
-Institution spread: -175%

African:
-Embracement cost: +250%
-Institution spread: -165%

Indigenous:
-Embracement cost: +250%
-Institution spread: -165%

This mod was inspired by Eurocentric Institutions. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3057180352&searchtext=eurocentric
28 条留言
Monke  [作者] 1 月 22 日 下午 7:33 
Im glad you liked my mod
Agraza 1 月 21 日 上午 1:26 
the purpose of most of the game mechanics should facilitate the way the period did play out while allowing a clever player the opportunity to change that course for the nation they control. they went way off the rails especially with regard to institutions and technology, so thank you for trying to make a mod that course corrects with as much compatibility as possible.
Monke  [作者] 2024 年 12 月 28 日 上午 10:59 
this mod probably wont get any new 'content' but eu4/pdx games modding is quite simple, you could probably find a good video going over the basics
Arnovitz 2024 年 12 月 28 日 上午 6:54 
Any chance you could make this compatible with Extended Timeline? I've looked through the code and ET adds more "early" tech groups, like Barbarians and Romans, that have to reform into one of the major groups. Thought about doing this myself, but I am not familiar with EU4 modding.
Zag14 2024 年 11 月 29 日 上午 5:03 
is it safe to add this mod during ongoing playthrough?
Exend 2024 年 11 月 11 日 下午 5:35 
Could you make a version with intensified modifiers? Maybe 2-3x?
Monke  [作者] 2024 年 9 月 10 日 下午 6:09 
I don't believe it would, but if you spot any bugs please let me know
ThunderNorse 2024 年 9 月 10 日 上午 9:11 
Random update today, wonder if this will break the mod?
epicgamer 2024 年 8 月 7 日 上午 12:16 
Just gonna say, comments, if you don't like the modifiers the mod gives, then don't install it. That's what i'm doing, no need to insult the mod creator or anyone who wants realistic institutions as well.
ThunderNorse 2024 年 7 月 12 日 下午 4:05 
Thanks