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- I would have to find all the classnames and format them for the config file.
- I would have to assess each weapon and assign them to a loot tier.
- Assign a price.
Doesn't seem allot but can take me weeks to do it manually (especially as I have other demands on my time) . For this scenario what I did was manually add in classnames one by one. Which I then assigned to different tiers. A smarter person may be able to think of a quicker way to do it though.
In my newer scenario i've moved away from the tier system and gone for random loot pulled directly from arma's config, which include modded weapons, and it's what I'll likely do going forward. If I was to update this scenario with my newer code I would have to strip out the reward mechanic of pressing ahead for better loot.
Either way, thank you for this mod. This is by far one of the better zombie sandbox scenarios out there!
Do you have a can opener in your inventory?
What's your approximate play time up to where you noticed this?
Are you running any other mods besides the essentials?