Total War: ATTILA

Total War: ATTILA

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Bellum Civile 01 pack
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标签: mod, Graphical
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2.942 GB
2024 年 3 月 10 日 上午 6:18
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Bellum Civile 01 pack

描述
Current version 0.7.032 (2025.X.04)
Global mod for the Grand Campaign from comrades Vadim and Mady.
410 A.D. - civil war in the Western Roman Empire... and more war


New building system, modified diplomacy, campaign AI. New units and combat system. And much more...

Manual on Yandex[disk.yandex.ru]
Page of Mod[imtw.ru]
Youtube Playlist
Discord channel[discord.gg]
Donation:
Donationalerts[www.donationalerts.com]
Yoomoney[yoomoney.ru]

IMPORTANT!
The mod has three assemblies (2 main and 1 sub).
Each assembly requires its own set of pack-files. Also follow the loading sequence in the game launcher as shown in the pictures.

LOOK AT THIS PICTURE[drive.google.com]
ALSO IMPORTANT
If you want to run a DLC campaign (non Grand campaign), disable the mod in the game launcher.

DESCRIPTION
STRATEGY
* New building mechanics (Assimilation System).
* New playable and non-playable factions (Including Roman faction which start campaign in the horde stance. Only in the assembly "ABC-OD").
* Introduced faction fusion to union for all subcultures.
* Factions property elaboration (Starting stacks, Nobles, Building. New victory condition).
* New traits for culture, subculture and factions.
* Imperium. New levels and effects.
* New technology for Roman culture. Roman culture
does not "forget" early techs.
Technology's Effects and Required Points changed.
* AI.
- Campaign-AI behavior Changed.
- New algorytm for moving stacks on the strategic map.
- Diplomacy has changed.
* Changing of the climate. Less snow and more fertility at the end of the campaign.
The maximum cooling occurs by turn 100 (down to "-3"),
followed by warming by turn 200 (up to "-1").
In vanilla: 20 turn "-1", 100 turn "-2", 150 turn "-3", 200 turn "-4".
* Characters (Nobles and Agents) have 3 (in Vanilla 2) skill point from experience level 3 to 6.
* Chance of capturing foreign agents decreased.
TACTIC
* Army Tradition. Added effects.
* Morale. Increase for AI.
* Armour, Shields and Weapons:
- Shield-armour value is reduced by 50% (to enhance armor);
- Shield removed from all Shock Cavalry;
- Changed characteristics of Armour, Shields and weapons;
- Added new Armour (stats and models).
* Units.
- Vanilla units. Changed stats, models, system of upgrade.
- Remove crossbow cavalry (replaced by bowmen).
- New unit rosters for Roman factions, Sassanid, Armenia.
- New limited elite units for any factions.
- East AOR-units for all factions.
- New unit roster by foreign culture (Renegades)
for all factions.
* Artillery.
- Removed explosion shot.
- changed stats for normal and flamming shot
(Normal is better for wall, flamming is bet. for infantry).
- For Cheiroballistra («Scorpio») added highkick shot
for shot behind own troops.
* Stack range of move on strategic map depends on type
of units (cavalry - faster, Arta - slowly).
* Faction that have undergone elaboration have a personal system for stack recruit.
* Field Camps has changed.
* City and Town have new defensive equipment. City\Towngarrison. The city itself has fewer until in defence, but any military building also provides units for garrison.
* New chain of building «Limes» has a most garrison.

Differences between assemblies «Aliud Bellim Civile»\«Aliud Bellim Civile: Orthodox Divide» from «Base»

VISUAL EFFECTS
* Changed the display of water (taken from the "Natural water" mod).
- Expanded camera zoom (plus and minus) on strategic and tactical maps.
- Visually, snowfall is tied to the changed Fertility Levels (the strategic map is not covered by snow for 9 months a year).
STRATEGY
* Emperium levels have less effect on traits faction. AI has an advantage in the development of the Empirium.
The possible number of recruiting Armies/Fleets and Characters (Governors/Agents) has been reduced.
* AI-controlled factions and has exclisive elaboration (21 factions have elaboration) are more active, and some are aggressive from the start.
* The probability of capturing foreign agents is reduced by 50% (Base BC by 25%).
* Religion. Reduced the % required to change state religion from 35 to 25.
* Religion. Added decrease public order in the provinces from a presence foreign religion.
* At the difficulty levels of the campaign "Very high" and "Legend", decreased public order.
* All factions have increased income from looting and raiding, depending on the faction group.
* Technologies. All global settled cultures have had their required research points for Block III military technologies reduced, or research points have been replaced with money.
DIPLOMACY
* Relations between factions depending on the difference of Religions/Cultures are of great importance.
* AI (with good relationship) more willing to Trade, Marriage and Non-Aggression Pact. But less accommodating in the payment of money.
* Decreased the negative effect in diplomacy at the Emperium levels.
* During a declaration of war - the puppets do not have necessarily to go to war for the senior.
TACTIC
* The calculation of auto-resolve assault is more shifted to vanilla set. The player suffers less critical losses when auto-resolve.
* Siege field weapons (Onagers, Large onagers).
Global reduction of weapons of mass destruction. All onagers are limited (small - 4 per faction, large - 2). The chance of capturing artillery in battle has been reduced to 10%.
Bastion onagers (standing on the walls in Cities) have been strengthened: ammo capacity, damage.
* Much reduced AI's desire to attack in bad weather (fog, rain, desert shtorm).
* Large onagers have increased damage (a fire shoot is better for manpower, stone shoot better for the destruction of walls and towers).
* Settlement defense. Decreased negative effects for the defending force, with a damaged (burnt) settle - from "-18" to "-4".

Only in Assembly «Aliud Bellim Civile: Orthodox Divide»
* ABC:OD assembly is the same as ABC, also:
- The Eastern Roman Empire is divided like the Western Empire
(ERE has only three provinces, the rest of the provinces are under the control of the rebels).
- Playable roman faction starting in horde stance (Romei Expeditio).
- In the factions that have undergone personal development, a rebellion mechanism has been introduced. When a faction reaches a certain strength.
71 条留言
Mingles 10 月 4 日 下午 3:30 
interesting mod ill keep an eye as things develope
Hazzard 8 月 19 日 上午 4:19 
Do any of the campaigns work with Multiplayer?
Mady  [作者] 4 月 3 日 下午 1:41 
2AlviseLeone:
No, the mod is alive. Version 0.7.03 (2024.XI.16) is currently available.
And working is continuous, but not quickly - things are in real life))
Дымок 3 月 7 日 上午 1:45 
хороший мод наш отечественный )))
AlviseLeone 2024 年 12 月 5 日 上午 3:19 
Any update? Mod dead?
GreenJKing 2024 年 8 月 10 日 上午 2:09 
This is a really good mod! Thanks :steamthumbsup:
Megarian 2024 年 7 月 26 日 下午 1:57 
I played some nations until short victory without any problems the mod is fantastic , maybe a bigger unit roster ?
Megarian 2024 年 7 月 24 日 上午 7:31 
Fantastic mod ! many hours of fun . :steamthumbsup:
aleks5 2024 年 5 月 25 日 上午 3:14 
hello, I have such a problem installing mods from steam and there is no description of some fractions, as well as many buildings, what could be the problem?
Mady  [作者] 2024 年 4 月 20 日 下午 9:25 
@Siagrio:
This mechanism is disable factions from settling before the conditions for a minor victory are met. For now, you can settle at any time, so skip the minor Victory and go to Triumph))