Total War: ATTILA

Total War: ATTILA

Bellum Civile 01 pack
71 条留言
Mingles 10 月 4 日 下午 3:30 
interesting mod ill keep an eye as things develope
Hazzard 8 月 19 日 上午 4:19 
Do any of the campaigns work with Multiplayer?
Mady  [作者] 4 月 3 日 下午 1:41 
2AlviseLeone:
No, the mod is alive. Version 0.7.03 (2024.XI.16) is currently available.
And working is continuous, but not quickly - things are in real life))
Дымок 3 月 7 日 上午 1:45 
хороший мод наш отечественный )))
AlviseLeone 2024 年 12 月 5 日 上午 3:19 
Any update? Mod dead?
GreenJKing 2024 年 8 月 10 日 上午 2:09 
This is a really good mod! Thanks :steamthumbsup:
Megarian 2024 年 7 月 26 日 下午 1:57 
I played some nations until short victory without any problems the mod is fantastic , maybe a bigger unit roster ?
Megarian 2024 年 7 月 24 日 上午 7:31 
Fantastic mod ! many hours of fun . :steamthumbsup:
aleks5 2024 年 5 月 25 日 上午 3:14 
hello, I have such a problem installing mods from steam and there is no description of some fractions, as well as many buildings, what could be the problem?
Mady  [作者] 2024 年 4 月 20 日 下午 9:25 
@Siagrio:
This mechanism is disable factions from settling before the conditions for a minor victory are met. For now, you can settle at any time, so skip the minor Victory and go to Triumph))
Siagrio 2024 年 4 月 20 日 上午 8:08 
Hi! I find the mod very funny!
So I'm playing like Romei Expedition, I have alle requisites for the minor victory but there is no check on the status "not settled" and, in consequences, the mod don't give me the minor victory... Is this a bug?
Mady  [作者] 2024 年 4 月 19 日 上午 10:21 
@Arrian76:
Yes, we know about this)) And we will gradually make the necessary changes. Mod in progress...
Arrian76 2024 年 4 月 17 日 上午 7:50 
There are, unfortunately, many bugs in the base game. The community bugfix mod fixes lots of them, but it also makes changes to the building trees so I can't imagine it's compatible with this mod.

I'm enjoying it nonetheless, so thanks!
Mady  [作者] 2024 年 4 月 14 日 下午 12:41 
Arrian76: "...the building slot fix mod".
We think about this )
Arrian76 2024 年 4 月 14 日 上午 11:09 
I am finishing up my 2nd campaign (first since update), this time as the Brittanic Romans. My first playthrough was as the Gallic Romans, before this latest update. I have a few thoughts:

The restrictions on requiring onagers are really harsh now, wow. Merc onagers are now completely useless (1 onager, and enough ammo for 2 shots). Maybe this is a little too harsh? I totally agree with removing exploding shot, though!

I like what you did with the building trees & rebalancing of the $ they make.

Some of the techs claim to do things like provide a bonus to sanitation - this doesn't work. Thankffully, it also doesn't cancel the old Roman techs.

Regarding balance, in both playthroughs the ERE & their friends (Armenia) just rolled over the Eastern Empires.

If there is any way to incorporate the various bugfix mods into this mod that would be great (for example, the community bugfix mod and the building slot fix mod).
Mady  [作者] 2024 年 4 月 8 日 上午 9:43 
New version: 0.7.01 (2024.IV.06)
Packs updated:
_ABellumCivile.pack
_ABellumCivile_OD.pack
_BellumCivile_02.pack
_BellumCivile_03.pack
Mady  [作者] 2024 年 4 月 5 日 下午 12:33 
2Avl_Brut:
Заходи к нам на Дискорд канал - там как раз дискуссия была в последних сообщениях, У людей решилась такая=же проблема
Avl_Brut 2024 年 4 月 5 日 上午 9:53 
я все поставил правильно как указано, однако именно по сети с другом кампанию выбор римских только две основные фракции(
Mady  [作者] 2024 年 4 月 5 日 上午 8:53 
Avl_Brut: У Вас что-то не корректно установлено. Соблюдайте последовательность расположения паков в лаунчере - это в описании, или в мануале, или в дискорде... вообщем об этом упоминается везде в первых строках))
Такая трабла была уже у Игроков - все решилось.
Avl_Brut 2024 年 4 月 5 日 上午 7:22 
По сети кампания доступны только 2 римские фракции запад и восток, можете ли открыть остальные в том числе экспедицию велизария?
Draco100000 2024 年 3 月 29 日 下午 1:15 
Alright we will retry thanks.
Mady  [作者] 2024 年 3 月 29 日 下午 12:20 
2Draco100000:
If everything is downloaded correctly and launched in the launcher, there should be no problem playing for net for any faction that is available in a single player game.
Check next:
- You and your friend downloaded all packs from mod;
- place the pack-files in the correct sequence in the game launcher. See how in the description on STEAM, download the manual or go to discord and look there... or ask more at discord too ))
Draco100000 2024 年 3 月 28 日 下午 10:41 
@Mady
-Btw is it possible that the new factions are added for faction selection in Coop? I tried setting up an orthodox divide start date campaing with a friend, but we could only choose the vanilla factions, no access to the new ones, ( vanilla factions with new start pos locations work perfectly fine). But we couldnt choose rome expeditio, armenia etc.
-Regarding onager, yeah onager is very strong for defense, and having it early from a romanized barbarian settlement with a wood carver is quite strong,
-Looking forward to future updates with great excitement, the mod is looking amazing and extensive in scope, one of the best surprises for me this 2024.
Mady  [作者] 2024 年 3 月 28 日 下午 9:33 
2Draco100000:
In the upcoming update (in ABC assemblies), in addition to other changes, onagers will also be limited - this will still bring chaos)) I hope that defense of settlement for the Player will become more varied and interesting. Since artillery in settlement defense for the Player is imba aka cheat
Draco100000 2024 年 3 月 27 日 上午 8:44 
The orthodox divide is so chaotic. Loving the campaing start. Playing the Roman Expeditio trying to save the Empire is a very fun expirience.
Mady  [作者] 2024 年 3 月 23 日 上午 12:06 
If comrade has not dealt with modding, he should go to the appropriate forum and ask there. Much of what you want can be easily achieved. )
Warden 2024 年 3 月 22 日 下午 4:04 
where would i edit it in RPFM?
Mady  [作者] 2024 年 3 月 21 日 下午 10:09 
2;Warden:
Well, you can create a custom army, where there will be two palatine units infantry and two cavary, just like in the campaign. Well, or edit it yourself in the RPFM prog
Warden 2024 年 3 月 21 日 下午 5:19 
well i just wanted to make an army of palatina for Britannia in custom battle
Mady  [作者] 2024 年 3 月 20 日 下午 9:49 
2Warden:
Well, there’s no need to create an army of 10 Domestics, which have a limit of two units, in order to watch it in battle. Right?
Warden 2024 年 3 月 20 日 下午 4:10 
just to make armys for custom battles
Mady  [作者] 2024 年 3 月 20 日 上午 9:25 
Amaranthen, now I understand))
But why? The number in a custom battle shows immediately what the limitation is in the campaign
Amaranthen 2024 年 3 月 19 日 下午 11:25 
@Mady I think he means, how to remove unit limits (e.g. recruit more than 4 Heteira Guard)
Mady  [作者] 2024 年 3 月 19 日 下午 10:49 
UPD:
I am not a native English speaker. Perhaps I don't got your question)
Mady  [作者] 2024 年 3 月 19 日 下午 10:46 
2Warden:
I didn't understand the question))
What exactly does this mean? Number of soldiers in one unit? Or some new units for the faction?
Warden 2024 年 3 月 19 日 下午 7:06 
how do I change the unit caps in custom battle?
Mady  [作者] 2024 年 3 月 18 日 下午 9:27 
2Amaranthen:
The Huns have changed:
- scripts;
- personality behavior;
- a vector of expansion... no, not expansion, but a vector of movement and burning of regions;
- units;
- regions of birth of stacks
Amaranthen 2024 年 3 月 18 日 下午 4:04 
Thank you for the clarification! So base mod's 3 assembly + EITHER Orthodox Divide or Aliud, but not both at the same time.

Are the Hun scripts enabled or disabled?

Have an award.
Mady  [作者] 2024 年 3 月 17 日 下午 9:44 
2Amaranthen:
"Eastern Roman Empire doesn't start the game divided? I see its emergent minor factions like Macedonia and Pontus as 1-unit fleet in the middle of the Mediterranean?"
ERE start at divided only in Orthodox Divide assebly. Few fleet at start in other assemblies - it tehcnical solution. later we remove that fleet, in future updates of mod.
Mady  [作者] 2024 年 3 月 17 日 下午 9:38 
2Amaranthen:
"Wait, are we only supposed to choose one of the sub-mods?"
Yes. Mod has 3 assembly. You must choose only one. For each assembly own pack-set (look at manual or description or better discord-channel).

"Either Bellum Civile Aliud pack or Orthodox Divide, but not both?"
See upper - its two different assemblies. Similar, but different :-)

"How to play as the Roman Expedition in 410?"
It faction is playeble only in Orthodox Divide assemblies.
Amaranthen 2024 年 3 月 17 日 下午 8:51 
Wait, are we only supposed to choose one of the sub-mods?

Either Bellum Civile Aliud pack or Orthodox Divide, but not both?

How to play as the Roman Expedition in 410?
Amaranthen 2024 年 3 月 17 日 下午 8:50 
Eastern Roman Empire doesn't start the game divided? I see its emergent minor factions like Macedonia and Pontus as 1-unit fleet in the middle of the Mediterranean?
Mady  [作者] 2024 年 3 月 17 日 上午 1:16 
2Schnell_Scheisse:
That's the right decision. But I hope that when you get used to the mod, you will change to the Very Hard difficult level of battle))
Schnell_Scheisse 2024 年 3 月 17 日 上午 12:50 
@Mady: Yeh I think the AI morale in battles is too high, I'm playing on very hard campaign difficulty and normal battle difficulty.
Mady  [作者] 2024 年 3 月 17 日 上午 12:29 
2Schnell_Scheisse:
Are you talk about AI-morale? Hmm... Conception of our mod it settings - it hard game for human. But without fanaticism )) You are may try decrease battle difficulty and continue the campaign from your savegame. It setting is aviable in standart game menu.
Schnell_Scheisse 2024 年 3 月 16 日 下午 11:32 
I've played the campaign for 20 turns now. I really like the mechanics of it and the building system, but is there a way to revert back to vanilla battle system? I think the morale is too high currently.
Walpole343 2024 年 3 月 16 日 下午 11:11 
english or russian language?
Mady  [作者] 2024 年 3 月 15 日 上午 9:58 
2Jack:
I answered your question in Discord ))
jack 2024 年 3 月 15 日 上午 5:42 
fix the text it give me --------------------------------
Redin5ide 2024 年 3 月 14 日 上午 10:18 
Thx mate for the explanation, that's some quality work here, keep up!