Solasta: Crown of the Magister

Solasta: Crown of the Magister

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The West Marches of Solasta (1-20)
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13.330 MB
2024 年 3 月 5 日 下午 1:30
11 月 2 日 下午 10:02
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The West Marches of Solasta (1-20)

在 Lucky13 的 1 个合集中
Lucky13's Mods
2 件物品
描述
THE CARNAGE OF THE DRAGON WAR
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A sinister alliance of dragons has left the Drake Valley in ruins. Depraved monsters infest the ruins of its many civilizations. Dark gods spread corruption across the land…

Draw your sword, and bring death to them all.

OPEN-ENDED PLOT, TACTICAL COMBAT, SANDBOX EXPLORATION
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In the spirit of the "West Marches" style of play popularized by the Alexandrian and Matt Colville, the campaign is a total sandbox, with each location being a self-contained adventure. The scope is on the scale of a standalone game, with 60+ hours of gameplay if you complete all of it. There are many routes from level 1 to level 20, and it all depends on the challenges you choose to prioritize. It is a module most focused on the combat and exploration pillars of gameplay, designed to truly test your skill as a 5e player. In the manner of an old-school hexcrawl, it has an array of bite-sized locations and dungeons sprinkled throughout a wild, desolate land. The lore is given in sparse details and evocative vignettes, using literary language to create a mood. Every region has at least one dungeon to discover, and almost every magic item in Solasta can be discovered somewhere within the game. The party chooses the difficulty of their adventure by how far they stray from the hub city, Sanctuary. In the center of the map you will find low-level content, but around the periphery, great challenges wait.

This campaign makes full use of high-level play, and revels in giving you new goals where most campaigns stop. Once you will reach level 20, and you will finally have the mettle to take on the epic dungeons: the harrowing battle gauntlets of the Temple of Ordeals, the castle of an ancient gold dragon, the citadel of the god Sorr-Tarr, a great temple of the four elements, and the jungle fortress of the goblinoid knights of Maglubiyet. There are many attribute-increasing book rewards in the endgame to encourage epic-level play; you won't run out of things to do at end level–on the contrary, that's when the real trials begin! You can "win" at any time and export your characters by exiting through an archway in the main hub city. The module is totally open ended, so if you have maxed-out characters from another campaign, just import them here and throw them against the epic-level challenges in this module.

This campaign makes full use of almost all the items and monsters that Solasta has in it, and then some. There are a variety of tactical situations, and careful, observant exploration is richly rewarded.

Another note is that Unfinished Business is required if you're going to play this mod. This is because UB lets you advance to level 20 and use a few crazy-powerful level 9 spells. This is indispensable because this module will contain some encounters where you face vast throngs of foes. Also, if you don't have UB installed, you won't even be able to see this module in your list.

SAVE BEFORE ENTERING EACH ZONE. Almost every new zone you enter requires you to find a long-rest campfire before you can backtrack. This means you might get locked into an unbeatable challenge if you don't save often enough. Keep your wits about you!

CHARACTER CREATION GUIDE
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~Skills~
EVERY SINGLE SKILL will be useful when making your character. There are skill challenges for all the skills that aren't directly related to play. The main skills used in skill challenges are: athletics, acrobatics, animal handling, deception, history, intimidation, investigation, nature, sleight of hand, performance, persuasion, and religion. The most common skills challenges are for Athletics and Investigation.

~Combat~
Build a diverse party that can meet a variety of challenges. AOE is pretty much a hard requirement to survive. Some of the battles involve lots of enemies. Stealth is also a great investment for every party member; if you are getting TPK'ed a lot, start moving around in cautious mode. Scouting is also a very good idea, so make ample use of stealth to even the odds.

~4 player or 6 player?~
6 player parties are fully supported. If you have trouble finding the 6-player exit, hold down the alt button and look for a doorway. However, the campaign is balanced for 4 players, ultimately, so if you play a 6 person party, the campaign will be far easier. If you would like to preserve the challenge to some extent, I recommend changing the XP gain to 67% in UB to mimic a 6-way XP split as opposed to the default 4-way split. You will still have ample XP to reach level 20. Also, if you opt for 6 characters, some dialogs may not function as intended. While 6 player parties are supported, my recommendation for those who are having trouble with the difficulty would be to roll a 4 person party and just use a 35-point point buy (As opposed to the standard 25).

~Resource management~
In this module, you will almost always be able to take a short rest, but only rarely can you take a long rest. So, design your party to have endurance. Every time you enter a new area, the entrance will be locked until you find a long-rest campfire. Be sure to save frequently, preferably BEFORE you enter any new zone, because once you're in, there's often no going back until you go forward. If you have trouble with this dimension of the difficulty, talk to the "easy moder" in the graveyard Sanctuary, and this will automatically unlock all bonfires by default. You can also recruit NPC companions from the Monster Slayer's Guild in Sanctuary, and you will unlock more companions the more monsters you kill.

~Bonus martial playstyle~
There are special katanas from the distant land of Gauntlon, which are available at a dealer in Sanctuary as well as in Shalepeak hold. These katanas are designed to pair especially well with the Dueling style of fighting, with increased versatile damage. This makes Fighters using this fighting style especially viable, most notably Weapon Master Fighters.

AREA INDEX
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Tier 1 (Levels 1-3)
-Royal Preserves
-Eastern Steppe
-Gakbolg Swamp
-Wildmaze

Tier 2 (Levels 4-9)
-Mortgard (Megadungeon lv 3-16)
-The Direwood
-Bleakhaven
-Western Steppe
-Aarlad Woods
-Poolplglup Swamp

Tier 3 (Levels 10-12)
-White Dragon Baruvex
-Tower of Khaal
-Northern Ornon Rainforest
-Southern Ornon Rainforest

Tier 4 (Levels 13-16)
-Black Dragon Odalrang
-Tower of Kra
-Fralorne Steppe
-Hrorlad Craglands

Tier 5 (Levels 17-19)
-Green Dragon Oghrigaal
-Tower of Oros
-Forsaken City


Tier 6 (Level 20)
-Gold Dragon Ur
-Glowing Pit
-Citadel of Sorr-Tarr
-Temple of Ordeals
-Ghulagarh Fortress
-Elemental Temple

Bug notes:
———
Bug 1:
If you are having trouble with the mod not appearing in your custom campaigns list when you run Solasta, you must download the Unfinished Business mod and update it to the latest version. Google "Solasta Unfinished Business" and check out the Nexus page for it.

Bug 2:
If you are seeing activators on the map that you can't click on (that is, the luminous yellow boxes that appear when you press alt), quicksave and reload to fix this issue.
273 条留言
Tyhuko® 12 月 14 日 上午 3:36 
Loving this campaign so far. I'm still below level 10, can't wait for future encounters. After playing on Scavenger for a bit I decided to go with Authentic as recommended, the fights can still be a little challenging so that's nice.

Western Steppe caravan has the two checks switched out - barrel is Sleight of Hand but it shows Athletics, and the wagon in Athletics but it shows Sleight of Hand. Also if you slay the Dragon where it spawns in the cave you can't pick up the loot, as the bag falls under some "bones".
Lucky13  [作者] 11 月 2 日 下午 10:04 
Campaign updated to version 1.94
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>Added Archstaff Dealer to the sequestered chamber in Shalepeak Hold. These magical staffs are far more powerful than their usual versions, imbued with strong melee capabilities, making them amazing picks for quarterstaff users.
>Reformatted the Arena of Doors into the Arena of Portals, where loading screens are no longer excessive.
>Added an Apprentice and Master Scroll Recipe dealer to Sanctuary and Shalepeak, respectively.
Lucky13  [作者] 10 月 30 日 下午 8:12 
Campaign updated to version 1.93
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-Added literary intros to several areas.
-Rebalanced Sanctuary merchants.
-Moved Apprentice Dwarven Smith out of the sequestered room in Shalepeak Hold.
-Added new dealer to Sanctuary: Gauntlonian Sword Merchant, who sells specialty katanas which are especially good with the Dueling fighting style. There are also new powerful katanas at Shalepeak Hold.
taleml 10 月 30 日 下午 6:21 
im on 4 players but nvm if its just lore
Lucky13  [作者] 10 月 30 日 下午 4:57 
@OganM It is, you have to find a different campsite. Also, I just realize I need to remove that starting bonfire in Gakbolg...

@taleml Those may not work as intended if you're playing with 6 characters. I checked/tested it on my end so I can't do much about the situation you're facing, unfortunately. However I can tell you the merchants just give you lore, so you're not missing out on anything super substantial.
OganM 10 月 30 日 上午 6:45 
is it normal for the Gakbolg swamp not to have an exit despite the campsite right at the entrance?
taleml 10 月 29 日 上午 11:23 
there are some next to the traders in the start area, used persuasion to talk to one and she gave me a quest. the others break conversation when i hit the persuasion option. is that supposed to happen?
taleml 10 月 29 日 上午 8:36 
"o" worked. thanks
Lucky13  [作者] 10 月 28 日 下午 7:49 
@taleml
I have pushed an update to fix this issue. In your case, press "o" to pull up the UB interface, and manually change the variable baruvexSlain to "true." Then talk to the dwarven king again.
Lucky13  [作者] 10 月 28 日 下午 7:48 
Campaign updated to version 1.922
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Fixed bug with Shalepeak quest to slay Baruvex.