MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Full-Spectrum Conflict Zones
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1.504 MB
2024 年 2 月 16 日 下午 3:29
2024 年 3 月 26 日 上午 5:15
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Full-Spectrum Conflict Zones

描述
**Update (Mar. 26th, 2024)!**

Now compatible with DLC 6: Solaris Showdown. :)

Also, made it so that the chance for missions to spawn on a star system has been increased from a maximum of a factor of 0.5 (50% of available star systems) in a given Conflict Zone to a maximum factor of 0.9 (90% of available star systems) (except for Rep 15 zones) in order to account for the increased variability of possible missions for a given weight class of ‘Mech. (I.E.: As there are far more missions orientated toward lighter ‘Mechs, the number of missions relative to a given weight class would normally be greatly diluted. The aforementioned change attempts to mitigate this issue.)

Please enjoy!

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Summary:
Makes all Conflict Zones in Career Mode be from Rep 1 to their original maximum Rep level in vanilla, while also increasing the amount of missions per CZ. (Rep 15 CZs have been unaltered to allow for Difficulty 100 missions to still exist with regularity, while not making the spawn rate of their missions unreasonably high.)

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Ethos and Recommended Usage:
This has been made to help make lighter 'Mechs always relevant.

Recommended to combine with mods that increase difficulty, such as my "Increased Enemy Difficulty" mod, to enable low-level missions to be harder for more experienced players. (The in-game difficulty options may also help.)

Also, the mod “Better Mission Choices” by user ToothlessShark is highly recommended due to the level of customization on offer. It does things I wish I knew how to do with this mod. This/my mod is a simple – albeit effective – mod for expanding mission selection, and is more regimented in what it offers (i.e.: difficulty all the way down to 1, and leaving Rep 15 Conflict Zones alone). (See Better Mission Choices here: https://www.nexusmods.com/mechwarrior5mercenaries/mods/829 .)

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Note:
Be aware that the chance for missions to spawn on a star system has been increased from a maximum of a factor of 0.5 (50% of available star systems) in a given Conflict Zone to a maximum factor of 0.9 (90% of available star systems) (except for Rep 15 zones) in order to account for the increased variability of possible missions for a given weight class of ‘Mech. (I.E.: As there are far more missions orientated toward lighter ‘Mechs, the number of missions relative to a given weight class would normally be greatly diluted. The aforementioned change attempts to mitigate this issue.)

Implementing this change results in the asset “ClusterTOILogic” to be overridden. This mod will still work if overridden, but will lose the functionality of the increased number of available missions in a given Conflict Zone (i.e.: the increase from 50% to 90%). I recommend to do this, as it will still allow the mod to work, without conflicting with mods that may offer more with what they do in overriding ClusterTOILogic.

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Requirements:
- Requires a new Career Mode start to take effect
- Requires DLC 1: Heroes of the Inner Sphere

Please enjoy!

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Other mods by me!:
Alternate Flamer Visuals: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2948400310
Better Cantina Rewards: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3120764649
Dimmer Loot Beam: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2940186998
Enhanced Critical: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2940640271
Enhanced ‘Mech Traits: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2983473695
Full-Spectrum Conflict Zones: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3162173082
High-damage Critical: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2953761510
Improved Airstrike: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2940220051
Increased Enemy Difficulty: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2953775337
Increased Treefall Animation Rate ("The 'Timber' Mod!"): https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2940172839
Increased Warzone Rewards: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2948334069
Increased Warzone Rewards (Light): https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2949647321
Party Critical: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2955735109
Projectile-based Machine Guns: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2871120748
Re-balanced and Expanded Jump Jets: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2953691075
Re-balanced and Expanded ‘Mechs: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3085013956
Re-balanced and Expanded Weapons (My main mod): https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2869025156

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I now have a Ko-fi!

Contribute here if you’d like to: https://ko-fi.com/altamasters1011 :)
10 条留言
EvVo 9 月 18 日 上午 4:37 
Pls update, boss!
Street Jesus 9 月 13 日 上午 11:14 
will this be updated or is there another project currently being worked on?

been using your mod for quite some time now, great work btw
ChuToy_89  [作者] 2024 年 9 月 19 日 下午 12:50 
@John Space Marine - With "Better Missions", I'm not sure. If you mean "Better Mission Choices", then I'm also not sure, but I would recommend using it over mine/this one for reasons above and in its description.

As for lowering mission rewards (with regards to money), then no: this does not change that. However, I have an unreleased mod that I may release in the future that does something similar to this. I have been using it for some time now, and it feel excellent. Keep an eye out for it if you're interested.
Isaac Cox 2024 年 9 月 14 日 上午 10:30 
To be clear this is compatible with better missions? And by is the reputation also lowering the mission rewards or is it still consistent across the board? I'm trying to find a mod to lower the amount of money coming in, esp. multi missions and high rep missions. My problem with better missions is lowering the difficulty range doesnt lower the payout that I could tell cause I think it's tied to the CZ rep?
Cursed Hawkins 2024 年 3 月 26 日 上午 6:17 
So, after looking at the suggested mod from Nexus, other than the increased missions per system when it comes to additional factions it seems to be identical to this one which if I'm mistaken even does more like adding the individual clans like Wolf and Ghost Bear.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2996783618
ChuToy_89  [作者] 2024 年 3 月 13 日 上午 2:37 
@Brave Sir Robin - I will definitely consider that. I had thought about it a bit, myself, but was more focused on testing simply how engaging it was to have such a wide spread of missions.

Your comment made me think about it a lot more, so thanks for the kind suggestion.
Brave Sir Robin 2024 年 3 月 7 日 下午 2:37 
Good mod concept. High/Low tonnage missions only happening in specific places in the IS and never changing was beyond stupid. Perhaps also increase the number of offered missions in the zones now? With the difficultly spread being massive, this can result in the player having to fly around a lot early game if they keep rolling heavy missions with their starter mech lance.
lexgeo 2024 年 3 月 1 日 上午 10:12 
This has been made to help make lighter 'Mechs always relevant.

uhm... i drive the "light mechs" almost exclusively, Flea-15 is one of my favorites. how are they not "Relevant"? just wondering?
ChuToy_89  [作者] 2024 年 2 月 19 日 上午 8:30 
@K'Braid - Come to the MW5 Discord server and I'll see what I can do. :) (A lot of other people can help there, too!)
K'Braid 2024 年 2 月 19 日 上午 8:13 
i'm planning on making my own conflict zone modifications, would you mind helping me with where in the editor the conflict zone files are located?