Starbound

Starbound

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Frackin' Universe Tweaked Story
   
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1.057 MB
2024 年 2 月 10 日 上午 4:52
1 月 25 日 上午 7:10
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Frackin' Universe Tweaked Story

描述
If you are tired of boring collecting clues around the universe, but want an alternative for skipping story.
If you want better reason of visiting Frackin' Universe's side missions.
If you want a challenge.
This mod is for you!


Introduction:
A simple mod that merges Frackin' Universe's and the vanilla main quests to create a more fun and challenging experience.
Instead of simply collecting clues around the universe, you will have to dive deep into Frackin' Universe's research system, craft unique and specific items, traverse planets and the dangers that lurk below the surface, farm powerful mobs and complete the many missions that were delegated to side quests before. This way, you can thoroughly explore Frackin' Universe while working towards the extended questline to destroy the Ruins - but be wary: even vanilla content might have a trick up its sleeve.

Fair warning:
This mod isn't easy and will provide a challenge to beat the game.

What the mod adds:
  • 10 simple new quests
  • Reused 6 of FU's quests as part of the main story line
  • Slightly modified cutscenes
  • The Ruins "planet" now generates randomly and has its size increased
  • Reworked The Ruins quest completely (adding new goals and new obstacles)
  • Increased difficulty for The Ruins to Tier 7
  • Increased damage for the The Ruins' laser (oneshot)

If you accidentally lose a quest item, you always can rebuy it from the "Lost and Found" cat-girl NPC in the Science Outpost.
If you play in Multiplayer most of the quest items can be shared after finishing the quest. The original item will be consumed and transformed into a "Fake Item", which also counts as a quest's objective. No need to worry about crafting/gathering more than needed for a quest.

Possible conflicts:
  • Conflict with any main quest changing mods
  • May conflict with mods that change The Ruins (the boss of the quest itself)
  • Logical conflicts with "You are NOT a Protector" (not critical, but immersion-breaking)

Approved compatibility:
  • Quest Manager Optimizer (FU)
  • Ruin Overhaul

Uninstallation:
Warning: Do not uninstall the mod if any player has an active quest which requires a Quest Item to finish it. Complete the quest first, and then try to uninstall the mod.

Misc:
I would like to say a huge thank you to the creators of the Frackin' Universe. Without this amazing mod Starbound would not be so fun and interesting to play!


SPOILER ALERT
If you already finished the quest line of the mod, please leave a feedback about the mini-boss in this small poll.[smartpolls.co.uk]

Some tips and help with quests:
If you have any issues with the quest "Cyborg Hunt":
To deliver the Miniknog A.I. Chip you must find and kill the Fatal Circuit (or its another model) - a big yellow robot with the brain in a jar in the head. You can often find this robot on Cybersphere planets, as well as in the huge pyramid-like green laboratories, which can be found on the same type of planet.

If you have any issues with the quest "Alien Broadcast":
To deliver the Alien Broadcast Node you must finish the "Evernight Jungle" mission and get it as a reward. To find the map to the the location you should check any mini structures on Bog planets, or a big structure called "A fungal den" on certain planets.

If you have any issues with the quest "The Ancient Texts":
To deliver the Ancient Texts you need to craft them. But beforehand you need to research the crafting recipe in the Metaphysics research tree (Dark Matter - Tier 3). The most difficult part is to find an Elder Tome for this recipe. Some Elder-style mini-structures can contain one. But a more stable way is hunting down Shadow Golem/Brute, beasts that live in Lightless or Shadow Moons. They drop all kinds of elder stuff you may want to use, as well as Elder Tome.

If you have any issues with the quest "We need to prepare":
To deliver the Ancient Remote you must finish the "Brine Star" mission and get it as a reward. The Map to this place can be found at the top of the huge ancient-like tower containing many trials / traps. It's usually identified as "Unknown Alien Ruins".

If you have any issues with the quest "The Ruins" ("Opening the Ark"):
Firstly, this is now a Tier 7 Planet - you need to be prepared. Do not dig down to the core immediately, but instead explore the surface to seek and destroy beacon-heart-towers that protect the depths of the planet. Beware: The Ruins will have a strong guardian protecting the final tower. Do not try to escape it, as it will follow you anywhere! The rest of the mission is the same.

[OUTDATED]
If you have any issues with the quest "The Purple Hood":
To deliver the Cultist Cowl you must first to craft it. The recipe is locked by default, but you can farm its schematic from the unique cthulhu-like monster in the Eldritch Field minibiomes. As an alternative, you can find the recipe and craft it using the Elder Altar.
107 条留言
Black★CoCHA  [作者] 9 月 8 日 下午 12:59 
@GarglingGlass, hello. I met same issue even before making this mod, I guess. This fight can bug out if you deal way too much damage to the boss, especially when she is already down and you keep attacking her. Usually just reseting the quest again, and killing her without too much agression should help.

Speaking of next mission, you supposed to do avian_mission1 normally, aka scan things, it's a part of main route still, and is not a bug.
GarglingGlass 9 月 8 日 下午 12:14 
Came across a problem that I'm almost sure is due to this mod, especially after the secondary problem.

I was hard locked in the fight against Asra Nox. She'll say her defeat monologue then go back into her first monologue, restarting the fight with 0 health.

I was able to fix this by using the /completequest hylotl_mission2 command while on my ship, which fixed that problem, but now the next quest Ester gives me is the vanilla scan for Avian quest. /completequest avian_mission1 skips this quest and goes into your follow up Avian Temple quest, so I SHOULD be back on the right track.
贰参氵 8 月 31 日 下午 8:50 
if you added any mod makes game more challengeful, do not subscribe it, or you will smash
your keyboard while you stuck in first instance.
:steamsad:
PastelWorks 6 月 22 日 上午 6:40 
Ok, thanks!
Black★CoCHA  [作者] 6 月 21 日 下午 9:32 
Finish the Clues Quest, and then it should be fine to install.
PastelWorks 6 月 21 日 上午 8:37 
i've taken the Scanning Clues Quest and have only done the Floran (mostly by accident), would it still be ok or would it be better with starting over?
Black★CoCHA  [作者] 6 月 20 日 上午 2:41 
@PastelWorks, depends on what stage of the game you will add it. I guess should be safe to add before taking Scanning Clues quests. The mod relates only on quests progression, so if you already finished something it will just skip part of the quests.
PastelWorks 6 月 19 日 上午 9:18 
If I add this mod mid-way through having FU and other mods, will it work, or will it only work with a fresh universe?
Solzucht 5 月 8 日 上午 2:25 
Thank you for the answer :) Just making sure, overhauling my modpack and looking for potential bugs :D
Since there is the Planet Search Mod the scanning itself isnt that hard anymore.
Black★CoCHA  [作者] 5 月 8 日 上午 12:07 
@Solzucht, yes. Some scanning quests still exists, additionally to other quests.