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And this is all ignoring the mods that should just be vanilla. PUAH, smart (de)construction, clean pathfinding, etc. are all the mods people specifically cite as being performance costly - yet those are also the ones that add basic features that should just be in the game by default. At that point you're just conceding that the game can't run well as you've designed it, so you're just taking stuff away to pretend it does.
Why should I need a mod so that pawns don't brick THEMSELVES in with that cask of amontillado?
Why should I need a mod to add a 'perishable' toggle to stockpiles?
Why should I need a mod to stop pawns from planting corn outside during a volcanic winter?
I'd wager good money that most mods people use are just there for basic QoL features that really should be default
Compare the amount of work done in 1s of RW to the amount done in 1s of a factorio base. In RW, what happens over one second? Basically nothing. Maybe a few shots are fired, maybe a few health conditions tick up/down, maybe a few items are moved from storage, and maybe a few pawns need to find a new job to do. So maybe a few hundred to few thousand tasks that need doing.
In a big factorio base every single second you're looking at countless pipelines, conveyor belts, machines, inserters, etc. That's easily in the tens of thousands, even hundreds of thousands or millions range.
And yet, Factorio runs smoothly and RW doesn't. This is absolutely an oversimplification, but anyone honest can just look at the tick-by-tick complexity of a game like RW vs a game like Factorio and see that one SHOULD be far more computationally intensive.
The game needlessly checks for stuff that doesn't need it. How the heck does pawn being idle cost performance???? like bruh. I know why and how it's like that, it's still unoptimized nontheless.
Don't even get me start on Anomaly. Shamblers end-game raid killing the game performance-wise. A literal vanilla feature. And the passive overhead check that is always present despite having no related item or structure present on the map??
Yes we can say it. Rimworld is an unoptimized game.
There are lots more where the game has questionable design choices. While those don't take away the greatness of this game (3k hours and counting), it's hindering the potential of it.