安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










they probably serve as hp baits but they could get some additional defense mechanic, other useful skill (maybe possible to mix them with mortals side by side in a squad like the marignese jesters as they are the same class of commoners?) or simply some shield.
while the idea in turning astral gems into a catacomb dwelling monk is nice, the mummies seem odd gameplay wise, maybe change them to passive dominion summon instead of as order so the watermage can do waterstuff and does his hobby of mummification in his sparetime after work? (of course he has no mobile mummification cart with him on his travels but... well)
i dont know why but i get saint hero boneboxes nearly once per season without having actual luck scales and got other fancy 2 to 3 heroes also while being like only 2 years in the game.
the 100-gold-nuns end in many cases just with h1, maybe up that usability as more realiable labmonkeys/slaves with some small astral chance?