Dominions 6

Dominions 6

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LucidsThematicGemGen
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2024 年 1 月 27 日 上午 10:11
1 月 29 日 下午 9:21
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LucidsThematicGemGen

描述
This dominions 6 mod gives players access to several temporary gem generators.

Temporary gems can only be used in combat and can't be separated from the item. There are several of these in the base game but in my humble opinion, not enough!! We have tried to add some that preserve the same asymmetric and quirky flavor that dominions has.

Temporary gem generators can reduce micro in single player games and are important counterplay in multiplayer games to gem baiting tactics.

Mod was extensively used in multiplayer games in dominions 5 - so we've got a lot of feedback already incorporated. I expect we will get some more feedback and find some bugs in dom6 though! Thanks for checking this mod out!
V2.1

Item Descriptions:
---------- 0. Fire Items (1 Vanilla, 2 Modded) ----------
Elemental Apprentice -- (misc) 2 Temp Fire Gems, Cost 10 Fire Gems, Turn 1 Flame Bolt.
Magma Scepter -- (weapon) 3 Temp Fire Gems, Cost 10 Fire, 5 Earth gems, 1 Magma Child Retinue
---------- 1. Air Items (1 Vanilla, 3 Modded)----------------
Storm In A Bottle -- (misc) 2 Temp Air Gems, Cost 15 Air, Bonus air range
Cloak Of Astral Storms -- (armor) 4 Temp Air Gems, Cost 20 Air, 5 Astral, 2hp Casts Thunder Ward once
---------- 2. Water Items (1 Vanilla, 2 Modded) -------------
Frozen Heart -- (misc) 2 Temp Water Gems, Cost 10 water, 5 blood, Chest Wound, Cold Power 1, Cold Res 5, Frozen Heart Spell Access.
Cthulhu's Staff -- (2H weapon) 4 Temp Water Gems, Cost 20 Astral Pearls, Raise killed as frog.
---------- 3. Earth Items (1 Vanilla, 2 Modded) -------------
Chassis Of The Mountain -- (Armor) 2 Temp Earth Gems, Cost 15 earth, 5 Fire, 5 F/S/C res, -5 P res, 6hp
Crucible Of Stone -- (crown) 4 Temp Earth Gems, +4 str Cost 25 Earth Gems
---------- 4. Astral Items (1 Vanilla, 2 Modded) -------------
Job's bowl -- (misc) 1 Temp Astral Gem, Cost 5 Death Gems, AutoBless, Disease
Staff Of The One God -- (2H Weapon) 3 Temp Astral Gems, Cost 15 astral, 5 nature, Spell Access Astral Geyser
---------- 5. Death Items (0 Vanilla, 2 Modded) -------------
Ghost Orb -- (misc) 2 Temp Death Gems, Costs 5 Death,5 Water, Casts Skeletal Body once
Ancient Casket -- (misc) 4 Temp Death Gems, Costs 15 Death, 5 Blood, -4 defense, Casts Curse once
---------- 6. Nature Items (1 Vanilla, 2 Modded) -------------
Eye Of Gaia -- (misc) 5 Temp Nature Gems, Costs 25 Nature, Barkskin, lose 1 eye, cursed, True Sight
Fairy In A Bottle -- (misc) 1 Temp Glamour Gem, 1 Temp Nature Gem, Cost 4 Air, 4 Nature. Morale Penalty
---------- 7. Glamour Items (1 Vanilla, 2 Modded) -------------
Chromatic Barrier -- (shield) 2 Temp Glamour Gems, Cost 15 Glamour, autospell bewildering lights
Terrafoil -- (crown) 4 Glamour Gems, Cost 15 Glamour gems, 10 earth, -1 all non glamour paths, autospell false fetters
---------- 8. Blood Items (0 Vanilla, 2 Modded) -------------
Scarlet Loop -- 1 Temp Blood Slave, Costs 7 Blood Slaves, Temp Blood Slaves Cause Bleeding on Use
Heartweaver Scarab -- 5 Temp Blood Slaves, Costs 20 Blood Slaves, Cursed, Fast Casting -50 (twice as long to cast a spell), Temp Blood Slaves Cause Bleeding on Use
热门讨论 查看全部(1)
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2024 年 10 月 7 日 下午 5:59
Conflict with Better Arena
JHawk
56 条留言
TheMineKnight 10 月 13 日 下午 5:42 
I'm not sure whether this is on Purpose, but each of the items added by this Mod has a duplicate that is subtly different.
Verroth 8 月 24 日 上午 6:06 
For flavour reasons could you consider renaming Cthulhu's Staff to Staff of Elders?
Uncle Al 5 月 14 日 下午 11:03 
Frozen Heart doesn't have the #nofind tag, which I assume is an oversight as all 'body part implant' type items tend to have it.
Sick Puppy 5 月 11 日 下午 2:53 
New update broke the mod.
Noboto 3 月 21 日 上午 10:03 
I miss something for necromancers, something easy to make
Kong Ster Kang 3 月 18 日 上午 8:56 
I figured that the actual effects were working as intended, but the description confused me a little regardless. I see it has been changed now.
@Haychy101 The const5 Cornucopia gives 2 temp N gems and only takes N3 to make
Molay 3 月 17 日 上午 9:07 
iirc when brainstorming that idea, the idea behind terrafoil was precisely not to boost glamour magic. So yes, -1 to all except glamour was, back then at least, the intended design. Lucid did not want his items to be path boosters, merely gem generators with some neat and unique effects (many have downsides). For this gem gen the downside is the loss of non-glamour paths by 1. So AFAIK terrafoil is working as intended, though the description might be worded wrongly.
Kong Ster Kang 3 月 17 日 上午 6:15 
I don't know if this is the correct place for this question, but; In game the Terrafoil's description states that it increases the wearers glamour magic but reduces all other magic paths. However, the item effects state it increases glamour by +1 and decreases magic by -1 resulting in effectively staying the game level of glamour but reducing all others by one. Is this how this item is intended to work?
haychy101 3 月 8 日 上午 4:55 
Would it be possible to list the required const level for each item
haychy101 2 月 23 日 上午 5:34 
Is it really fair for both nature items to require glamour?