Dominions 6

Dominions 6

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EA Sargassia, Kelp and Coral v1.1b
   
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2024 年 1 月 26 日 上午 2:33
2024 年 5 月 20 日 上午 4:06
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EA Sargassia, Kelp and Coral v1.1b

在 EnragedEggplant 的 1 个合集中
EnragedEggplant's Nation Mods
52 件物品
描述
Throughout the ages, numerous ships were sunk creating piles of treasures to be found by the underwater races. Among the shipwrecks often were found dozens or even hundreds of magical gems of different types. Over time these gems became covered in muck and algae just to be forgotten by everybody or be found by underwater adventurers. The algae, being exposed to magical energies of the gems for many years, became sentient collective beings with magical powers depending on the type of gems they were covering. Despite their small size, the so called thaumalgae became powerful enough to unite some primitive underwater races.

Changelog:
v1.1b
Fixed coastal recruits
v1.1
Marodin Healer rpcost 1->2
v1.0c
Algoids cannot be recruited in unforted coastal provinces
Skeleton Calcification now scales
v1.0b
Removed Head Butt from the thaumalgae
v1.0
Initial release
1 条留言
Lordlynel 2024 年 5 月 16 日 下午 5:56 
The marodin should almost certainly cost 2 recruit points; it is a pretty hard rule in vanilla that mages always cost at least 2, and they would still be really good research mages with a substantial upside (healing)