Total War: PHARAOH

Total War: PHARAOH

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Battlefield Dust VFX (YOU HAVE TO CHANGE PACKFILE TYPE FROM MOD TO MOVIE)
   
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标签: mod, graphical
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2024 年 1 月 25 日 下午 3:26
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Battlefield Dust VFX (YOU HAVE TO CHANGE PACKFILE TYPE FROM MOD TO MOVIE)

描述
This is a vfx mod thus the packfile type has to be changed to movie from mod or the mod will not function properly.

1. Find the file called "battledustCHANGETOMOVIE.pack" in *TW PHARAOH DIRECTORY*\steamapps\workshop\content\1937780\3147270840 and use rpfm to change packfile type to movie.

2. Save movie packfile to *TW PHARAOH DIRECTORY*\steamapps\common\Total War PHARAOH\data.

3. And then you can delete the mod or whatever. The movie packfile will not show in the mod manager and will always be activated unless you move it out of \data!

If you don't do this, it won't work, simple as.

Why do you need to do this? Since I'm not allowed to upload movie packfiles on steam workshop due to past allegations and this is the method that requires the least amount of effort from me.

Ok so basically this mod makes dust appear whenever a unit walks or runs in sand, runs on most dry ground, or fights on dry ground.

And since it's basically transparent 2k textures overlapping each other, this mod has the potential to KILL your fps.

Dust doesn't get produced in forests otherwise it would ACTUALLY KILL your fps.
17 条留言
bennydigitall 2024 年 8 月 10 日 上午 1:55 
Never mind, got it working, thanks
bennydigitall 2024 年 8 月 9 日 上午 1:22 
Can you make a version for Dynasties? I put the mod in dynasties data folder but it doesn't appear to work.
ZestySalsa  [作者] 2024 年 4 月 10 日 下午 2:28 
Overall, exposing users to the mod installation process and third-party tools and telling them outright in the title to do it themselves guarantees that they get some understanding of the process and hopefully pushes them to mod themselves, and ensures that aren't just subscribing from the mod list page and not realising that the mod isn't working at its fullest potential. Also I thought the tw demographic was mature enough to enjoy diy mod installs a la m2tw

(why 1000 char limit steam)
ZestySalsa  [作者] 2024 年 4 月 10 日 下午 2:28 
ex1.1: my blood mod, if the user enables the mod without doing the steps, some parts of the mod will still be functional (anything that isn't directly changing particles).

ex1.2: Inquisitiveant's blood in the nile mod, which uses my particle and decal changes (with my permission) only works if the movie pack is downloaded (the steam workshop file is literally blank), so the mod creator, when they see subscribers to the steam file, don't know if they actually did follow the instructions or if they're just placebo effecting themselves

ex2: this mod, looking at unique subscribers becomes more accurate because I know that anyone who subbed had to look at that title, even if they sub from the mod list page
ZestySalsa  [作者] 2024 年 4 月 10 日 下午 2:23 
yeah in your case I would have to

maintain a file on a third-party cloud storage service that won't reliably be maintained by me or by the file hoster (I thought we wanted a steam monopoly)

go and reupload the file whenever i make changes instead of just having steam and the tw launcher do the heavy lifting

still need to give people a tutorial on how to use movie mods, i'm just making it more abundantly clear that their actions are making a difference
ZestySalsa  [作者] 2024 年 4 月 7 日 上午 10:47 
nah, too much work
Markus Sean 2024 年 3 月 26 日 上午 10:54 
Too much work, thumbs down.
Pedemendigo 2024 年 3 月 13 日 上午 5:27 
@bennydigital how did you adjusted it?
Raphx 2024 年 3 月 10 日 上午 6:50 
I succeeded, it works
ZestySalsa  [作者] 2024 年 3 月 9 日 下午 3:44 
Euh, tu dis que le mod ne fonctionne?

tu as trouve le mod dans "steamapps\workshop\content\1937780\3147270840" et l'ouvert dans rpfm? apres ca change le mod type a "movie" et "save as" dans le repertoire pharaon

Si t'as besoin de mon aide lance moi un DM