Master of Magic

Master of Magic

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[Util] Variable Terrain Values
   
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2024 年 1 月 19 日 上午 10:04
2024 年 5 月 13 日 下午 2:09
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[Util] Variable Terrain Values

描述
This Mod introduces a level of variability to terrain attributes, while maintaining an overall average value of the original defaults.

Additionally, transforming terrain is slightly modified to insure that the new terrain values falls in same value-class range as the previous.
You will never get a worse terrain value-class, and potentially, a slightly better one, when using the "Change Terrain" spell.

New minimap colors for Magic Nodes
-------------------
- Nature Node (bright green)
- Chaos Node (bright red)
- Sorcery Node (bright blue)

DB_TERRAIN.xml bug fixes - there are a number of bugs that have been reported. Many have been fixed in this Mod until they are addressed via official release.
-------------------
- Wrong Terrain Color, when used, in MinimapColor
- Overspawning of MAGIC_FOREST and
MAGIC_GRASS_LAND terrain
- Incorrect FoodProduction values for
MAGIC_FOREST(Nature Nodes) and
MAGIC_GRASS_LAND(Sorcery Nodes)
- can only be partially fixed as game
still uses incorrect foodProd=2.5 for
Sorcery Nodes
- ECHIAddProductionFromForestMP corrected
to use current Forest Production values
(in lieu of the hard-coded 0.3)
- Added missing "RoadCost" attributes for
consistency; however, can find no example
of "RoadCost" actually being used in
Assembly-CSharp.dll
- instead, appears to use:
MovementCost * 2.4 for "RoadCost"
(see EngineerManager.CalculateWorkDiff())