安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










Think of it like this: There are two parts to the AI engagement equation: how far they can see and how far they can use their current weapon
By default, the former is locked at 50 blocks. This is the max seeable distance in 3x zoom, so this makes sense. However, that doesn't mean they are allowed to use their weapon at 50 blocks, but it does mean that they can not use a weapon any further than that (Because they cannot see further than 50 blocks.)
This mod increases how far crewmembers can see their targets , but it does not increase the range in which they can use said weapons
here is an example of a coordinator patch, from my branch of RPG Growth. [github.com]
I hope this helps explain things.