安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题


















:)
With the automatic doors you have requiring a button press in the event of a hull breach. Certainly understandable and appreciated, however the AI does not understand this and so it gets stuck trying to go through a door that is "sealed" because of a hull leak. This forces player to open the door for them.
https://prnt.sc/vK5r5C1rByH4
Here's a screenshot of what I mean. Barsuk, lower bow section is flooded because of a hull breach but the AI can't reach it because the door won't open for them so they are getting stuck.
@Starempire42, Thanks for the compliments and support! I've been working on a lot of outpost modules recently, but I'll get back to sprucing these up before long. Especially if stuff started breaking in the recent update, hahah.